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PION v1.08b升级档+免DVD补丁PLAZA版

PION v1.08b升级档+免DVD补丁PLAZA版
补丁类型:游戏MOD
补丁大小:31.21MB
更新时间:2019-02-26 10:06
所属游戏:PION,PION
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补丁介绍

使用说明:

1.解压缩
2.运行对应系统下的update目录下的setup.exe安装升级档
3.复制PLAZA目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《PION》PLAZA版游戏:PION-PLAZA
2.安装《PION》v1.03c升级档:https://patch.ali213.net/showpatch/109831.html
3.安装本升级档

更新内容(机翻):

更新V1.08B:
重新加工的武器功率:
-通过收集电源核心来增加功率
-每个级别包含两个电源核心
-威力增加主要武器的燃烧率和物质再生率
-跳跃消耗所有能量
级别布局现在在非隐藏级别上可见
新增10辆新技术皮卡
新增一次元件:助焊剂
新增二级:海葵矿
新增水平
改善景观变化
武器显示现在显示物质成本
拾音器现在受地形修改器的影响
地雷和手榴弹现在受到地形修改器的影响。
玩家和竞争对手现在受到来自撞击和爆炸的扭矩的影响。
黑鸟现在使用加力燃烧室
发电机被摧毁后不再影响敌人的路径
轻微的性能改进
更新V1.07:
添加了更改移动方向的选项
侏儒体重由重减为中
竞争对手不太可能使用加力燃烧室
减少敌方武器伤害
地雷现在可以通过入口
改进的排行榜显示
改进的传送效果
改进的火力效果
改进的发动机Fx
固定光束武器不能摧毁灯
固定式卷取枪弹射不工作
固定式炸弹缺失说明
增加了改装武器的标签
修正了一种罕见的能穿透墙壁的穿甲弹。
固定游戏开始淡入淡出效果正在反转
修正了一个罕见的错误,当黑鸟出现的时候,这个错误可能会导致一个等级不能进步。
固定敌人在使用电弧枪时过于谨慎
UPDATEW V1.06
新增敌人:特里顿
新增一次添加:卡宾枪
新增一级:Pyro
新增一级:岩浆
增加了新的二级:巨丘
新增二次:雾凇矿
新增第二个:超光盘
添加了InGame消除混叠和环境光遮挡设置
现在可以在“控件”菜单中重新映射控件
精英不再触发警报
聪明的敌人最好不要用飞溅伤害自杀。
竞争对手现在使用加力燃烧室
武器产卵现在部署在所有者的侧面而不是后面
修正了一个通过墙瞄准地雷的错误
改进的菜单导航
轻微的性能改进
更新V1.05B:
调整后的难度
改进爆炸物理
提高玩家伤害反馈
敌人更擅长使用地雷
更新V1.05
添加了帧速率和V同步选项
简化武器动力机械
现在每个特权只能选择一次
调整难度,使中游戏更容易,后期游戏更难
竞争对手现在更强大了
新增9辆新技术皮卡
添加了3个新级别
增加了新的辅助武器:八连击
蜂窝重量等级从重到中减少
鱼雷重量等级从重型减至中型
固定类星体稀有性远高于预期
摩尔物质成本增加
哨兵地雷现在使用更一致的射击模式
固定的过充能光束武器能够发射重叠的光束
聪明的敌人现在更可能通过传送带追踪玩家。
调整后的爆炸效果更加独特
更新的Mako纹理
固定跳跃充电声音不受音量设置影响
固定黑鸟周转率远高于预期。
各种照明改进
现在可以销毁灯了!!)
降低了火弹屏幕震动强度
更新胸部发射声音
更新的镰刀脉冲发射声音
更新等离子发射声音
更新的权杖射击声音
更新攻击棒发射声音
更新的切割器发射声音
新增三叉戟发射声音
新增鱼雷发射声音
将对手的产卵声音修改为更容易识别的声音
改进各种武器效果
改进的归位锁反馈
添加了丢失的武器通知
主要性能优化

原文:

Update v1.08b:
Weapon power reworked:
- Power is increased by collecting Power Cores
- Each level contains two Power Cores
- Power increases firerate of primary weapons and matter regeneration rate
- Jumping consumes all Power
Level layouts are now visible on non-hidden levels
10 new tech pickups added
New primary added: Flux
New secondary added: Anemone Mine
New level added
Improved scenery variation
Weapon displays now show matter cost
Pickups are now affected by terrain modifiers
Mines and grenades are now affected by terrain modifiers
Player and rivals are now affected by torque from impacts and explosions
Blackbirds now use afterburner
Generators no longer affect enemy pathing after being destroyed
Minor performance improvements

Update v1.07:
Added option for changing movement orientation
Homunculus weight reduced from Heavy to Medium
Rivals are less likely to charge with afterburner
Reduced rival weapon damage
Mines can now pass through portals
Improved leaderboard display
Improved teleport FX
Improved fire FX
Improved engine FX
Fixed beam weapons not being able to destroy lamps
Fixed Coilgun ricochet not working
Fixed Firebomb missing description
Added label for conversion weapons
Fixed a rare bug where piercing projectiles could pass through walls
Fixed game start fade effect being inverted
Fixed a rare bug that could cause a level not to progress when Blackbirds were present
Fixed enemies being overly cautious when using Arcgun

Updatew v1.06:
New enemy added: Triton
New primary added: Carbine
New primary added: Pyro
New primary added: Magma
New secondary added: Homunculus
New secondary added: Rime Mine
New secondary added: Hyperdisc
Added ingame anti-aliasing and ambient occlusion settings
Controls can now be remapped in the controls menu
Elites no longer trigger alarms
Intelligent enemies are better at not killing themselves with splash damage
Rivals now use afterburner
Weapon spawns are now deployed on the sides of the owner instead of behind
Fixed a bug where homing weapons would target mines through walls
Improved menu navigation
Minor performance improvements

Update v1.05b:
Adjusted difficulty
Improved explosion physics
Improved player damage feedback
Enemies are better at using mines

Update v1.05:
Added framerate and v-sync options
Simplified weapon power mechanic
Each perk can now only be selected once
Adjusted difficulty such that midgame is easier and late game is harder
Rivals are now stronger
9 new Tech pickups added
3 new levels added
New secondary weapon added: Octaburst
Beehive weight class reduced from Heavy to Medium
Torpedo weight class reduced from Heavy to Medium
Fixed Quasar rarity being much higher than intended
Molter matter cost increased
Sentry Mines now use a more consistent firing pattern
Fixed overcharged beam weapons being able to fire overlapping beams
Intelligent enemies are now more likely to chase the player through teleports
Adjusted Blast FX to be more distinctive
Updated Mako textures
Fixed jump charge sound not being affected by volume settings
Fixed Blackbird turn rate being much higher than intended
Various lighting improvements
Lamps can now be destroyed(!)
Reduced Firebomb screenshake intensity
Updated Thorax firing sound
Updated Sicklepulse firing sound
Updated Plasma firing sound
Updated Scepter firing sound
Updated Assault Rod firing sound
Updated Cleaver firing sound
Added new Trident firing sound
Added new Torpedo firing sound
Reworked rival spawn sound to more recognizable
Improved various weapon FX
Improved homing lock feedback
Added missing weapon announcements
Major performance optimizations

by PLAZA

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