1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
1.安装《战锤40K:角斗士之战争圣器》CODEX版游戏:Warhammer.40000.Gladius.Relics.of.War.Tyranids-CODEX
2.安装本升级档。
机翻:
更新V1.2.2:
第七章
*只要可能,不要在找不到数据时出错,而是使用回退数据。在第一次访问和程序退出时记录未找到的数据。
*调整混音器距离衰减。
β-虫修复
*修复了一个动画崩溃,一个被破坏的玩家变得中立,并失去升级。
*修正了一个转弯结束后特性被移除时可能发生的碰撞。
*固定死亡的声音有时播放多次。
*不允许精度低于0%。
*跳蚤火量减半和战车移动量。
*不要通过动画速度修改语音音高。
α-模化
*回退数据名称可以在每个管理器的蓝图中使用回退“”指定。
*增加了对单元响应声音的支持:
<单元>
<响应>
\<action name=“”sound=“”soundcount=“”/>
\<attack sound=“”soundcount=“”/>
\<move sound=“”soundcount=“”/>
\<ProductionCompleted Sound=“”SoundCount=“”/>
\<select sound=“”soundcount=“”/>
< <响应>
< <单元>
*添加了音频/音量配置条目,用于单元响应声音。
原文:
Update v1.2.2:
### General
* Whenever possible, instead of erroring when data is not found, use fallback data instead. Not found data is logged on first access and on program exit.
* Tweaked mixer distance attenuation.
### Bug Fixes
* Fixed an animation crash with a destroyed player becoming neutral and losing upgrades.
* Fixed a crash that could occur when a turn ends and a trait is removed.
* Fixed death sounds sometimes playing multiple times.
* Don't allow accuracy to go below 0%.
* Halved Fleshborer fire volume and Warbuggy move volume.
* Don't modify voice sound pitch by animation speed.
### Modding
* Fallback data name can be specified in each manager's blueprint with fallback="".
* Added support for unit response sounds:
\<unit>
\<responses>
\<action name="" sound="" soundCount=""/>
\<attack sound="" soundCount=""/>
\<move sound="" soundCount=""/>
\<productionCompleted sound="" soundCount=""/>
\<select sound="" soundCount=""/>
\</responses>
\</unit>
* Added Audio/VoiceVolume configuration entry, used for unit response sounds.
by CODEX