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无人深空 v1.75升级档+免DVD补丁CODEX版

无人深空 v1.75升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:341.69MB
更新时间:2018-11-23 15:44
所属游戏:无人深空,No
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《无人深空》CODEX版游戏:No.Mans.Sky.The.Abyss-CODEX
2.安装《无人深空》v1.71升级档:https://patch.ali213.net/showpatch/104143.html
3.安装本升级档

更新说明:

机翻:

更新v1.75:
使命和进步
修复了在教程中可以阻止玩家获得免费货机的问题。
允许深海之梦任务检测在任务开始前附近是否建造了Nautilon Chamber。
修复了访问贸易终端的任务可以在没有完成目标的情况下前进的问题。
修复了阻止更高级别的曝气膜升级模块出现在空间站技术商店的问题。
修复了阻止Freighter Hyperdrive升级模块出现在Space Station技术商店的问题。
修正了玩家无法在正确的时间学习Living Glass蓝图的问题。
修复了玩家未能在正确的时间学习Exocraft Boost蓝图的问题。
NipNip蓝图现在可以在他们的任务链完成后从Base农场获得。
修复了授予程序生成的升级模块的NPC将从不充分随机的池中进行选择的问题。
修复了一个问题,该问题阻止了某些需要Atlas Pass v1的门+物品接受v2或v3。
调整了所需级别计时器的行为,以便所需级别随着计时器的衰减而衰减。
UI
改善了太空行星读数的外观。
在库存项目弹出窗口中添加了一个新部分,暗示了项目的使用。
收集物品时特别是稀有物品,改善了视觉反馈。
改进了装甲物品的文字标签。
为Quicksilver Shop添加了“Not Owned”过滤器。
修复了一个问题,允许玩家在购买新护卫舰时浏览现有的舰队。
修复了一种罕见的情况,即如果重新映射然后恢复为默认值,某些游戏输入可能暂时无法被识别。
在驾驶Nautilon(在PS4和Xbox One上)时,防止出现错误的加速图标。
基地和建筑
修复了阻止构建存储容器1的倍数的问题(在PS4和Xbox One上)。
行星和发现
修复了极端天气行星无法产生风暴的问题。
改善了有毒和放射性行星上氨和铀的分布。
改进了一些分析遮阳文本描述。
修复了地形操纵器可能破坏有价值物体的问题。
修复了其他玩家的发现可以防止动物和植物群被分析遮阳板扫描的问题。
为所有异常行星类型添加了可识别的描述符。
修复了每个星球上都可以重新发现资源晶体(例如Di-Hydrogen)的问题。
修复了许多矿物被称为Yukovsite的问题。
在探索坠毁的货轮时允许使用火炬。
视觉效果
修复了在定制器中刷新之前exocraft自定义颜色可能不正确的问题。
修复了超大真菌的渲染问题。
修复了静止物体有时会出现模糊的问题。
改善了一些奇异行星物体的绘制距离。
系统
修正了一些内存崩溃问题。
修复了在手势中退出游戏时发生崩溃的问题。

原文:

Update v1.75:
MISSIONS AND PROGRESSION
Fixed an issue where players could be prevented from earning a free freighter in the tutorial.
Allowed the Dreams of the Deep mission to detect if the a Nautilon Chamber had been built nearby before the mission started.
Fixed an issue where missions that visited trade terminals could advance without their objective being completed.
Fixed an issue that prevented higher level Aeration Membrane upgrade modules from appearing in the Space Station tech shops.
Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops.
Fixed an issue where players could fail to learn the Living Glass blueprint at the correct time.
Fixed an issue where players could fail to learn the Exocraft Boost blueprint at the correct time.
NipNip blueprints can now be acquired from the Base farmer after their mission chain is complete.
Fixed an issue where NPCs awarding procedurally generated upgrade modules would select from an insufficiently random pool.
Fixed an issue that prevented some doors + items that require Atlas Pass v1 from accepting v2 or v3.
Adjusted the behaviour of wanted level timers, so that the wanted level decays as the timer does.
UI
Improved the appearance of the planetary readout from space.
Added a new section to the inventory item popup hinting at the item’s use.
Improved the visual feedback when collecting items, especially rare items.
Improved the text labels for armoured objects.
Added a filter for “Not Owned” to the Quicksilver Shop.
Fixed an issue which would allow players to browse their existing fleet whilst purchasing a new frigate.
Fixed a rare case where certain game inputs could temporarily fail to be recognised if remapped then reverted to defaults.
Prevented an erroneous boost icon appearing while piloting the Nautilon (on PS4 and Xbox One).
BASES AND BUILDINGS
Fixed an issue preventing building multiples of storage container 1 (on PS4 and Xbox One).
PLANETS AND DISCOVERIES
Fixed an issue where extreme weather planets could fail to generate storms.
Improved the distribution of ammonia and uranium on toxic and radioactive planets.
Improved some analysis visor text descriptions.
Fixed an issue where the terrain manipulator could destroy valuable objects.
Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor.
Added identifiable descriptors for all anomalous planet types.
Fixed an issue where resource crystals (eg Di-Hydrogen) could be rediscovered on every planet.
Fixed an issue where many minerals would be called Yukovsite.
Allowed the torch to be used when exploring crashed freighters.
VISUALS
Fixed an issue where exocraft customisation colours could be incorrect until refreshed in the customiser.
Fixed a rendering issue with oversized fungi.
Fixed an issue where stationary objects could sometimes appear blurred.
Improved the draw distance on some exotic planet objects.
SYSTEM
Fixed some out of memory crashes.
Fixed a crash when quitting the game during a gesture.

by CODEX

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