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少数幸运儿 v1.4.71191升级档+免DVD补丁CODEX版

少数幸运儿 v1.4.71191升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:160.45MB
更新时间:2018-09-25 10:32
所属游戏:少数幸运儿,We
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《少数幸运儿》CODEX版光盘版:We.Happy.Few-CODEX
2.安装本升级档

更新说明: (机翻)

更新v1.4.71191:
补丁摘要

We Happy Few的第二个发布后补丁解决了性能优化,崩溃修复,进程阻止,一些游戏错误以及一些小平衡问题。

这个补丁解决了很多问题,但我们还没有完成。在此次更新后,我们将继续处理错误,性能改进和游戏修复。

一般错误/稳定性
•性能改进:实施CPU /硬盘驱动器优化,这意味着将提高帧速率,减少纹理和对象显示错误的细节级别。
•性能改进:内存泄漏已得到修复意味着游戏在控制台上的崩溃频率会降低很多。
•在战斗期间,NPC将不再直接传送/附加给您。
•修复了在世界各地旅行时天气变化的黑屏过渡。
•VO系列'Arthur Hastings!我以为你变成了一个 - 哦,没关系,你来了!在扮演Sally或Ollie时不再出现。
•修复了玩家报告看到重复资产(门,甚至是电影角色)的罕见情况。
•崩溃修复了各种问题。
•快速移动到与包裹交互后距离大约200米的舱口不再会导致游戏崩溃。
•亚瑟 - 固定游戏在到达游行区并返回花园区后发生加载屏幕时偶尔会崩溃。
•修复了加载结束后几秒钟在游行区重新加载已保存游戏时频繁崩溃的问题。
•修复了Apple Holm工作站在不返回之前保存/加载导致的崩溃。
•修复了Arthur每次从Barrow Holm穿越到Eel Pie Holm时重新加载自动保存造成的崩溃,当时Arthur已经从桥上走了很远。
•修复了游戏在解锁动画结束时偶尔崩溃的情况,获取了描述Bara总部法拉第行踪的文件。
•修复了为NPC提供任务物品并立即快速旅行时的崩溃。
•修复了在遭遇中保存/加载导致的医生医疗事故中的崩溃
•修复了在Plassey大桥上进入战斗时的撞车事故。
•修复了在丢弃可能令人发指的包裹后快速旅行或流入/流出导致的崩溃。
•修复了从另一个岛屿快速前往Barrow Holm Track Access Hatch时在加载屏幕期间偶尔发生的崩溃。
•修复了在回答门并跳过过场动画时偶尔发生撞车的事故。
•修复了Arthur的敌意收购/文件控制检查点后偶尔发生的崩溃。
•通过快速装满奇怪酒精的瓶子,修复了The Still Of The Night中的崩溃。
•修复了许多小/一次崩溃。

游戏
•使用其他语言时,武器“The Staff”以英语显示。
•Dark Linen现在可以在Arthur的演奏中找到,让他可以制作Fab Threads。
•快速旅行:在使用控制器在地图上进行交互时,删除了无功能/误导性的“旅行”提示。
•技能树:当解锁铁胃技能时,致命的食物中毒状态效果现在不会消失。
•技能树:Tireless技能现在按预期工作
•商店的地图标记现在将显示在更远的地方。
•电池,空电池和食堂将不再自动存储在藏匿处。现在,它们存在于库存菜单中的小工具/小工具/生存类别中,您必须手动存储它们。
•茶杯现在出现在库存的制作组件类别中,并将存储为“全部放置”制作组件选项的一部分。
•穿着衬垫套装或其他厚套装时,玩家将不再被蜜蜂击晕。
•重新加载游戏后,蜜蜂炮不再失去所有蜜蜂。
•铅管被错误地归类为重型武器,现在只是常规武器。
•奥利:如果不打开游行区的舱口,就不能再快速前往游行区。
•在完成安全屋任务后加载最后一个住所访问保存,将不再导致它卡在日记中。
•莎莉:无法再系统地找到Dexipam配方,这可能会导致重复食谱被授予。

任务修复
•Arthur / Ollie - 来自蜜蜂树的蜂蜜现在在所有情况下都可以掠夺。
•亚瑟 - 收集后,德国记忆将出现在剧院中。
•Arthur - 当使用1.0的保存时,Arthur将无法完成Track Access Hatch任务。现在他可以。
•亚瑟 - 世界:鲍比总部现在将在所有情况下产卵。
•亚瑟 - 医生的医疗事故:椰子欢乐的效果在保存/负荷之前不再存在。
•亚瑟 - 兄弟乐队:关闭门并在解锁转储门后立即进入主菜单不再能够创造进步。
•亚瑟 - 不列颠尼亚:有时候,观看最后一个过场动画后会发生无限加载。
•亚瑟 - 小熊记者:在杰玛的家里死去可能导致无限负荷。
•亚瑟 - 寻找法拉第:问当值官:R

原文:

Update v1.4.71191:
Patch Summary

The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues.

This patch fixes a significant number of issues, but we’re not done yet. We will continue to work on bugs, performance improvements and gameplay fixes after this update.

General Bugs/Stability
• Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.
• Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.
• NPCs will no longer teleport/attach directly to you during combat.
• Fixed black screen transitions on weather changes when travelling through the world.
• The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.
• Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).
• Crashes fixes for a wide range of issues.
• Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.
• Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.
• Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.
• Fixed crash caused by save/loading in Apple Holm station before point of no return.
• Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
• Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
• Fixed crash when giving NPC a quest item and immediately fast traveling.
• Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
• Fixed crash when moving into combat while on the Plassey Bridge.
• Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.
• Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.
• Fixed occasional crash when answering the door and skipping the cutscene as Sally.
• Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint.
• Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.
• Fixed many small / one off crashes.

Gameplay
• Weapon "The Staff" appears in English when playing in another language.
• Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads.
• Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller.
• Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.
• Skill Tree: The Tireless skill now works as intended
• Map markers for shops will now show up from further away.
• Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.
• Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option.
• Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
• The Bee Cannon no longer loses all its bees after reloading the game.
• Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.
• Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.
• Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
• Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.

Quest fixes
• Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.
• Arthur - The Germany memory will now appear in the Theatre after collecting it.
• Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
• Arthur - WorldGen: Bobby HQ will now spawn in all cases.
• Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.
• Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
• Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
• Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
• Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
• Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait.
• Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
• Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
• Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
• Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.
• Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
• Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
• Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist".
• Arthur - Possibly Heinous Package: Easier now to pick up the package.
• Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
• Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.
• Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time.
• Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
• Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
• Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression.
• Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
• Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
• Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
• Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
• Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice.
• Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place.
• Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene.
• Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation.
• Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor.
• Arthur - Britannia: Final cutscene now has subtitles.
• Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language.
• Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language
• Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language.
• Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language.
• Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny.
• Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language
• Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression.
• Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time.
• Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles.
• Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts.
• Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene.
• Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop.

Misc
• Version number increased to 1.4.
• Localization fixes all over the place.
• Custom Game option difficulties are now correctly translated.
• Curfew #1 broadcast now has subtitles.
• Added missing name in credits

PC only
• Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together.

• Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks.

• UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse.

BY CODEX

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