使用说明:
1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《腐烂国度2》CODEX版游戏:https://down.ali213.net/pcgame/stateofdecay2g.html
2.安装《腐烂国度2》v2.0升级档+DLC:https://patch.ali213.net/showpatch/95783.html
3.安装《腐烂国度2》v2.1升级档:https://patch.ali213.net/showpatch/96055.html
4.安装《腐烂国度2》v3.0升级档:https://patch.ali213.net/showpatch/98507.html
5.安装本升级档
整合最新的Daybreak Pack DLC
更新说明:
机翻:
更新v4.0,包括DLC:
一般问题
修复了与交易者买卖可堆叠物品以获取大量影响力的利益。
删除了由领导者死亡引起的明显软锁。
删除了一些与弹出框相关的锁定和崩溃。
修复了少数因碰撞而无法进入的建筑物。
修复了一些本地化问题。
人物和社区
随机资源损失?事件现在依赖于士气和特质。如果你仔细招募并让每个人都满意,那么随机资源损失就应该成为过去。
因士气低落而招致资源损失的人物现在会因此而获得暂时的士气收益。 IE,他们在一堆食物上肆虐,但至少让他们感觉更好。
技术人员现在有时会为社区提供新的免费项目来代替资源损失?事件。
流亡者现在应该总是计入流亡相关的成就。
来自其他飞地的人物在死亡时将不再接受大规模的死亡治疗。
基地和设施
修复了主菜单打开时设施有时会停止构建的问题。
修正了武器免费修理的问题。
修复了狙击塔上的碰撞,使其可以缩放。
修复了旧的Rally Point基地仍可申领的情况。
扩展新的资源计数提示,以便在通用存储设施中存放背包,以便应用于专门的存储设施。
使命
修正了一些任务会提供大量资源的问题。
修复了许多关键NPC不会出现在任务中的情况(或者在一种情况下会无缘无故地攻击你)。
修正了军阀的一个问题:Informant任务,不计算车辆死亡。
修复了Builder的问题:Call Is Answered任务,其中一些飞地会逃离玩家的主站点。
游戏
装甲僵尸不再被火焰击中。相反,他们着火并变得更加可怕,就像一个剑圣;)
僵尸杀死车辆现在应该算是杀死僵尸的成就。
修复了僵尸会在几何体中产生陷阱的一些问题。
修复了一个漏洞,允许一些客户轻松炸毁主机的车辆。
修复了死角留下无限期持续C4费用的问题。
原文:
Update v4.0 incl DLC:
General Issues
Fixed an exploit involving buying and selling stackable items with traders to earn massive amounts of Influence.
Removed an apparent soft-lock caused by the death of a leader.
Removed some locks and crashes associated with pop-up boxes.
Fixed a handful of buildings that were inaccessible due to collision.
Fixed a number of localization issues.
Characters and Communities
Random Resource loss?events are now dependent on morale and traits. If you recruit carefully and keep everyone happy, then random resource losses should be a thing of the past.
Characters who incur Resource loss?events because of low morale will now receive a temporary morale benefit for doing so. IE, they binged on a bunch of food, but at least it made them feel better.
Skilled characters will now sometimes provide the community with new free items in place of the Resource loss?events.
Exiles should now always count towards exile-related achievements.
Characters from other enclaves will no longer receive the large-scale death-banner treatment when they die.
Bases and Facilities
Fixed an issue where facilities would sometimes stop building when the main menu was opened.
Fixed an issue where weapons would be repaired for free.
Fixed collision on the Sniper Tower to allow it to be scaled.
Fixed a case where the old Rally Point bases could still be claimed.
Extended the new resource-counting prompt for depositing rucksacks in the generic Storage facility to apply to specialized Storage facilities as well.
Missions
Fixed an issue where some missions would provide deceptively large piles of resources.
Fixed many cases where critical NPCs would not show up for missions (or in one case, would attack you for no reason).
Fixed an issue with the Warlord: The Informant mission, which was not counting vehicle kills.
Fixed an issue with the Builder: The Call Is Answered mission, in which some enclaves would flee the player's home site.
Gameplay
Armored zombies are no longer killed by flames. Instead, they catch fire and become scarier, like a juggernaut;)
Zombie kills with vehicles should now count towards zombie-killing achievements.
Fixed some issues where zombies would spawn trapped in geometry.
Fixed an exploit that allowed some clients to easily blow up the host's vehicles.
Fixed an issue with indefinitely persistent C4 charges left by dead characters.
by CODEX