制作人田中先生畅谈PES2010的最新进展

2009-08-04 17:43:08 编辑:佚名
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【WEYX】原创新闻报道

Hello PES fans,
PES的球迷你们好,

I am Tatsuya Tanaka, a director in charge of all match-based gameplay and mode designs. I wanted to take this opportunity to discuss and expand on the newly-implemented team style slider and playstyle card.
我叫田中达也,是负责所有比赛游戏性和模式设计的主管。我想借此机会来讨论和详述新执行的球队风格滑动器和比赛风格的卡片。

In PES 2010, you can see the fusion of the individuals and teams. The slider to change team style is a useful tool to tailor your team as you like, and a wide number of strategies can be expanded by changing the value of eight sliders. You can use this feature to completely reproduce your favourite team or to create a brand-new team style you have not ever played before (such as tailor the team to make the best use of players you obtained in Master League).
在PES2010里,你能够看到个人与球队融合起来。改变球队风格的滑动器是一种很有用的工具来根据你的喜好修改你的球队,而且很多战术能通过改变八种滑动器的数值来扩展。你能够运用这个特性来完全的重新制作你喜爱的球队,或者创建一种你过去从来没玩过的崭新的球队风格(例如在大师联赛中修改球队来让你所得到的球员得到最好的运用)。

For individual players, the Playstyle Cards are the key. Cards are used to reproduce characteristic player movement (playstyle): not to simply adjust parameters, but also to give the player an insight for the things which would happen next.
对于球员个人来说,比赛风格的卡片是关键所在。卡片是用于重新建造球员特有的动作(比赛风格):不仅仅是调整参数,而且给予球员一种预料对于接下来将会发生什么的洞察力。

This is an aspect I am very confident in for PES 2010. Player characteristics cannot be perfectly reproduced just by parameter adjustments. Preparations are important to make a good finish. I am sure that you will be surprised when you see CPU player who has Cards! You will feel as if you are playing in a real-life match and will notice how dangerous the player is.
这是我对PES2010很有信心的一个方面。球员特征不能够仅仅通过参数调整来完全重新的制作。准备工作对于好的结果是很重要的。我可以肯定的是当你看到有卡片的CPU球员时将会感到惊讶!你将会感到你好象在进行一场真实的比赛,而且将会注意球员的危险性。

There is also big news about other Modes.
其它模式也有一些大的新闻。

Master League has been totally renewed and UEFA s two big competitions are implemented in. I hope you all like this. Also, the ultimate goal of Master League is no longer to simply win the competition but also to make a glorious history of the team. In the past, there were many vague factors and fake elements, but we have changed such vague and fake elements to real ones. Consequently, Master League has attained more reality and greater longevity. Of course, UEFA Champions League and UEFA Europa League make a great deal of difference, but there are also more elements contributing to the game.
大师联赛已经全面的更新而且欧洲足联的两项大赛事都得到实现。我希望你们都喜欢这个。而且,大师联赛的终极目标不再仅仅是赢得赛事的冠军,而且是创造一个球队光荣的历史。过去游戏里有很多模糊和虚假的元素,但我们已把它们改为真实的元素。因此,大师联赛已经得到更多真实性和更长的寿命。当然,欧洲冠军联赛和欧洲联盟杯会有一些不同,然而那里也都有更多有助于游戏的元素。

Another /secret/ information... There are some surprises which we have implemented following your extremely helpful comments and opinions. With these, the new game will more than meet your expectations. The only downside is that our hours have got very long and I often use a taxi to go home at midnight!
另一个“秘密”消息...有很多我们已经遵循你们极为有帮助的意见和主意而执行的惊喜。有了这些,新游戏将会更满足你们的期待。唯一不利的是我们工作的时间实在很漫长,而且我经常到凌晨才坐出租车回家!

Stay tuned for further  updates!
请继续关注进一步的更新消息!

Tatsuya Tanaka
田中达也

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