《暗黑破坏神3》GC 2008: Jay Wilson 访谈录 (共7篇)

2010-02-04 14:47:52

 


Interview with Jay Wilson, Lead Designer Diablo3(与D3首席设计师Jay Wilson的访谈)

转自:https://diablo3.ingame.de/szene/interviews/interview_jaywilson/index_engl.php
记者:inDiablo.de | Aug. 25, 2008
翻译:achenliu @ Blizzard.CN

inDiablo.de: Will there be a system which supports clans in battle.net to enhance cooperative gameplay?
翻译:在战网中是否有一个系统来提供部族(可能指工会)来加强团队游戏?

Jay Wilson: We are working on a new version of battle.net, but we have not announced any specific features yet. I can tell you that our goal is to create the best kind of online experience that you can find in any game and it really will unite the Blizzard fanbase. We have got the greatest fanbase in the world, the greatest fans, and we really want to allow them to communicate and play together much more easily. Thats about as specific als I can get about that, but we will be announcing more about the new Battle.net in the future.
翻译:我们一直在做一个新的战网,但是我们没有宣布战网的任何新特性。我能告诉你的是我们的目标是创造一个在你找得到的游戏中最好的在线体验方式。

inDiablo.de: Will Diablo 3 still have a gambling-feature to gamble good rare Items?
翻译:D3是否仍然可以通过赌博系统来买出好的稀有物品?

Jay Wilson: We have not actually made a decision on gambling. We have talked about it and we might do it! It kind of depends on some of the other decisions we will make. We do not have anything against it, it is more like that: Once we make some of the other decisions on how we are going to handle items, we will decide whether or not that warrants an inclusion. But, for the most part, i think we are generally for it!
翻译:我们在赌博系统上还没有最后定论。我们探讨过它并且可能会加入它!这取决于我们做的其他一些决定。我们不反对它,就好比:一旦我们在买卖物品上做了别的决定,将会决定到是否将其(指赌博机制)列入其中。但是,多半来说,通常我们都会考虑进去。

inDiablo.de: In a previous interview you mentioned that you are planning that items could be interchanged between two characters via streamline. With the trade window we know from Diablo 2, will this be an alternative trade method or will it even replace the trade window?
翻译:在之前的访谈中你提到过计划在2个角色间的物品交换将有streamline来进行。根据我们知道的D2的交易窗口来看,streamline是不是一种可选的或者说甚至将替代D2中的交易窗口?

Jay Wilson: Right now, we use a "trade window" kind of interface, like in Diablo 2, as a secure trade interface. We might explore some other way to make things easier for the player to trade. I think, when looking at Diablo 2, in just the general way - kind of stepping one step back from the question - and saying "How did players trade with one another in diablo 2?", that it was not the most convenient of methods. There was no kind of easy way to find other players and to trade with them, you had to create specific games for things like that and we definitely would like to solve this problem and make it more convenient. But we have not decided exactly on how we want to to this, yet.
翻译:目前,我们使用一个“交易窗口”的界面,类似于D2,作为一个安全交易界面。我们可能会尝试别的方法使得玩家交易更方便。我想,当你看着D2,在通常方式下--并说“在D2中玩家是怎么和别人交易的?”,那不是一个最简洁的方法。有更简单的方法去找到别的玩家并与之交易。你应该创造一个特别的游戏像这样并且我们肯定将解决这个问题并使其更简便。但是我们仍然没决定如何精确的做到我们想要的。

inDiablo.de: Will the spells be adapted to the environment? For example no meteor/blizzard inside of a cave like the den of evil?
翻译:法术将受制于于环境么?例如:在类似于邪恶洞穴的山洞中禁用陨石/暴风雪?

Jay Wilson: You mean that, for example atmospheric effects could not be cast in a dungeon?
翻译:你的意思是。例如:大气因素将不能应用于地牢中?
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