A crafting system is also in the works, though it wont be anything like Diablo IIs Horadric Cube combinations. "I dont know if I can think of a comparison," said Wilson. "I think that system is a pretty cool and different kind of system from anything that weve had before."
翻译:打造系统也正在制作中,但是它会和暗黑2赫拉迪克方块的合成系统完全不同。“我无法对两者做出比较,”Wilson说,“我认为打造系统非常酷,并且不同于我们所设计过的任何系统。”
Since our time for the interview was limited, we shifted gears into what Diablo IIIs environments might be like over the course of the story. "I dont think were going to have anything quite as out there as [Diablo IIs] Arcane Sanctuary. Id say the scale and scope of the game in terms of the threat you end up facing is much, much higher than the previous games. I think if you look at the cinematic trailer theres never really been an invasion of Sanctuary, and I think from the trailer its obvious thats where were headed. A lot of what happened in the original Diablo was very small in scope. Even in Diablo II you traveled all over the world, like youre really just facing the aftermath of Diablo walking through the world ... There was a bit of it with Lord of Destruction. Baals invasion was sizable, but we really want to go more, higher than that. Thats about as detailed as I can be without giving away key story elements."
翻译:由于我们的采访时间有限,我们把话题转移到了暗黑3的场景如何随剧情的发展而变化。“我不认为暗黑3会有像暗黑2中魔法圣堂这样的场景。你在游戏中要面对的威胁,其规模和程度都远胜于前作。如果你看过动画视频,你会发现其实庇护所从没有真正受到过袭击,这个视频很好地体现了我们的设计方向。很多暗黑中发生的故事都是小范围的,即使在暗黑2中你能够周游世界,追随大菠萝的足迹……毁灭之王已让人看出些端倪。巴尔的入侵颇具规模,但我们希望把场景做得更大。我只能说这些了。”
Witch doctor killing ghouls.(女巫医杀食尸鬼)
Wilson went on to talk about how story would work when players join up to play co-operatively online. "Our leaning tends to be towards people playing together over always maintaining coherency of story. Because thats the big problem. If you join into my game and Im three quests ahead of you, we dont want you to feel like Oh, I dont want to play with you because youre three quests ahead of me. So what we try to do is lean more toward Okay, you can get done everything from this point on, and then you can come back in a previous game and finish these other things. Thats the one advantage the Diablo series has. People are used to returning to games to get things done, kind of like in an MMO where you return to a zone to finish that one quest that you couldnt do because your friend didnt have it ... We dont want you to lose anything by playing with someone else."
翻译:Wilson继续谈论了多人模式下剧情的发展。“我们倾向于保持多人游戏的剧情的连贯性。这是一个大问题。比如你加入了我的游戏,我的进度比你快三个任务,我们不想让你觉得‘我不想和你一起玩,因为你的进度比我快了三个任务’。我们试着让你觉得‘好的,你可以从现在开始完成你的任务,然后再回到之前的游戏来完成其他任务。’这是暗黑系列的优势所在。玩家习惯回到游戏来完成他们未做的任务,这有点像MMORPG,你会回到某个场景完成之前无法完成的任务,原因是当时你的伙伴还接不到这个任务。”
Diablo III doesnt have a release date at the moment, as Blizzard is saying itll be done when its done.
翻译:暗黑3目前没有公布发行日期,就像暴雪自己说的,船到桥头自然直。