《无尽的传说》种族特性修改方法 种族特性怎么修改

2014-10-30 10:19:32

  Endless Legend\Public\Simulation下找到SimulationDescriptors[FactionTrait].xml。

  编辑模式打开后随便找个电脑没有的特性进行修改即可,这里我选的是FactionTraitEconomy1PositiveLevel3,即3级商人。目前测试如下语句:

  <SimulationModifierDescriptor TargetProperty="CityDust" Operation="Percent" Value="2.0" Path="EmpireTypeMajor/ClassCity"/>百分比增加城市星尘

  <SimulationModifierDescriptor TargetProperty="CityScience" Operation="Percent" Value="2.0" Path="EmpireTypeMajor/ClassCity"/>百分比增加城市科技值

  <SimulationModifierDescriptor TargetProperty="CityIndustry" Operation="Percent" Value="2.0" Path="EmpireTypeMajor/ClassCity"/>百分比增加城市工业值

  <SimulationModifierDescriptor TargetProperty="CityApproval" Operation="Addition" Value="999" Path="EmpireTypeMajor/ClassCity"/>人民认可度加成

  <SimulationModifierDescriptor TargetProperty="CityFood" Operation="Percent" Value="2.0" Path="EmpireTypeMajor/ClassCity"/>百分比增加城市食物

  <SimulationModifierDescriptor TargetProperty="ExperienceGainPerTurn" Operation="Addition" Value="199" Path="EmpireTypeMajor/Garrison/ClassUnit" />每回合所属单位成长的经验值

  <SimulationModifierDescriptor TargetProperty="MaximumMovement" Operation="Addition" Value="8" Path="EmpireTypeMajor/Garrison/ClassUnit"/>所属单位移动力

  <SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="0.9" Path="EmpireTypeMajor/Garrison/ClassUnit"/>所属单位生命加成

  <SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="0.9" Path="EmpireTypeMajor/Garrison/ClassUnit"/>所属单位防御加成

  <SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="0.9" Path="EmpireTypeMajor/Garrison/ClassUnit"/>所属单位攻击加成

  <SimulationModifierDescriptor TargetProperty="ArmyUnitSlot" Operation="Addition" Value="4" Path="EmpireTypeMajor"/>所属城市驻军位

  <SimulationModifierDescriptor TargetProperty="CityUnitSlot" Operation="Addition" Value="4" Path="EmpireTypeMajor"/>所属城市民兵位(?)

  <SimulationModifierDescriptor TargetProperty="DistrictCityPoint" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/DistrictTypeCenter"/>生产影响力的地块增加的影响力

  <SimulationModifierDescriptor TargetProperty="DistrictCityPoint" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/DistrictTypeExtension"/>影响力地块加影响力

  <SimulationModifierDescriptor TargetProperty="ResourceBonus" Operation ="Addition" Value="10.0" Path="EmpireTypeMajor/ClassCity/ClassPointOfInterest,PointOfInterestTypeResourceDeposit"/>战略资源增加

  <SimulationModifierDescriptor TargetProperty="DistrictFood" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagFood"/>食物地块+食物

  <SimulationModifierDescriptor TargetProperty="DistrictIndustry" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagIndustry"/>工业地块+工业

  <SimulationModifierDescriptor TargetProperty="DistrictDust" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagDust"/>星尘地块+星尘

  <SimulationModifierDescriptor TargetProperty="DistrictScience" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagScience"/>科技值地块+科技值

  <SimulationModifierDescriptor TargetProperty="MinorFactionSlotCount" Operation="Addition" Value="3" Path="./EmpireTypeMajor"/>帝国小派系同化槽(这个我试了进游戏没效果,猜测可能要去掉Path="./EmpireTypeMajor"/>这里的./才会起作用,有兴趣的朋友可以自己试试。)

  所有文本里TargetProperty后面是影响对象,Operation后面是生效方式,貌似Addition是直接增加,Percent则是百分比加成,Value则是具体参数。可能还有很多东西可以修改,不过不愿意一一试了,最后只想说:酌情修改,否则就会失去游戏乐趣了。

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