使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《无冬之夜增强版》CODEX版:Neverwinter.Nights.Enhanced.Edition-CODEX
2.安装《无冬之夜增强版》v1.75升级档+DLC:https://patch.ali213.net/showpatch/93831.html
3.安装本升级档
更新说明:
机翻:
更新v1.76:
客户变更
特征
我们添加了一个新的实验全屏着色器效果:锐化。它默认是禁用的,因此您必须进入选项,高级效果才能进行试用。
MacOS现在默认为“桌面”式全屏模式(无边框全屏)。这允许您切换空格。要在现有设置中使用它,请在nwn.ini中设置FullScreenDesktopMode = 1。
现在可以在racialtypes.2da中配置所有种族的名称生成器表(包括自定义)。
我们默认关闭了Depth Of Field(仅适用于新安装)。一旦它在对话中更好地工作,它将重新启用。
SSAO FBO已更新为使用的GPU周期减少25%。
修复
我们解决了人们在英特尔GPU上遇到的一个主要崩溃问题。对于一些玩家来说,事情现在应该得到很大改善,但我们仍在继续研究与英特尔相关的问题。
高对比度着色器已经过调整,因此雾色不再受影响。
已经解决了在多人游戏中玩高级模块的问题。
我们在进入区域时修复了资源管理问题;导致区域加载屏幕崩溃。
加载保存游戏现在可以使用加密的高级模块保存。
我们修复了在将对象生成或加载到区域时不会立即应用对象视觉变换的位置。
文本气泡现在与任何应用的视觉变换一起移动。
尝试连接服务器时,有些人看到“无法翻译地址”,尤其是在尝试通过图标快捷方式进行连接时。这已得到修复。
区域转换可点击状态现在不加选择地发送给客户端,之前导致它们变成错误的颜色,将它们从DM中隐藏起来,并使转换变得更加困难。
我们正在努力使门盒现在再次没有突出显示它们。 (这是通过使脚本调用SetTransitionTarget工作而引入的非常偷偷摸摸的回归)。
当效果区域VFXes试图在客户端上刚刚卸载的区域中进行动画处理时,我们修复了崩溃。
我们修复了在没有有效动画基础的情况下更新生物时发生的游戏崩溃。
现在可以为所有用户正确加载聊天窗口大小。
我们允许服务器管理员根据需要禁用中继功能。 (nwnplayer.ini:“网络中继已启用”)
我们在更新没有有效身体外观的生物的外观时修复了游戏崩溃。
当接收到非常大的数据包时,游戏客户端不再挂起或崩溃;例如字符文件,区域数据或DM调色板。
当没有音频设备可用时,我们将游戏挂起或滞后。
当专用服务器保存游戏时,我们修复了崩溃,其中已注销的玩家处于防御姿态模式。
我们在从加载了HAK的模块退出时修复了崩溃。
具有滚动条的对话框的UI比例已得到修复。
我们排除了localhost(127.0.0.1)从中继,以便为用户修复令人困惑的错误消息。
内容创建更改
修复
脚本编译器:我们现在允许转义反斜杠(“\\”)。
原文:
Update v1.76:
Client Changes
Features
We added a new experimental full screen shader effect: Sharpen. It’s disabled by default, so you have to go into Options, Advanced Effects to try it out.
MacOS now defaults to “Desktop” style fullscreen mode (Borderless Fullscreen). This allows you to switch spaces. To make use of it on existing setups, set FullScreenDesktopMode=1 in nwn.ini.
The name generator tables for all races (including custom) are now configurable in racialtypes.2da.
We turned Depth Of Field off by default (only for new installs). This will be re-enabled once it works better in conversations.
The SSAO FBO has been updated to use 25% fewer GPU cycles.
Fixes
We addressed one of the major crashes people were seeing on Intel GPUs. Matters should now be much improved for some players, however we are continuing to work on Intel-related issues.
The high contrast shader has been tweaked so that the fog colour is not impacted anymore.
Issues with playing Premium Modules in multiplayer have been addressed.
We fixed a resource management issue when entering areas; resulting in crashes on area load screens.
Loading save games now works with encrypted premium module saves.
We fixed where object visual transforms would not apply immediately when spawning or loading objects into an area.
Text bubbles now move alongside any applied visual transforms.
Some people were seeing “Could not translate address” when attempting to connect to servers, especially when attempting to connect via icon shortcuts. This has been fixed.
Area Transitions clickable state is now sent to clients indiscriminately, which previously resulted in them turning into the wrong colour, hiding them from DMs, and making transitioning harder.
We’re making it so that door boxes now again don’t have a highlight when mousing over them. (This was a very sneaky regression introduced by making the script call SetTransitionTarget work).
We fixed a crash when area of effect VFXes would attempt to animate in an area that was just unloaded on the client.
We fixed a game crash that happened in updating a creature without a valid animation base.
The chat window sizes now load properly for all users.
We allow server admins to disable relay functionality if they so desire. (nwnplayer.ini: “Network Relays Enabled”)
We fixed a game crash while updating the appearance of a creature without a valid body appearance.
The game client doesn’t hang or crash anymore when receiving a very large data packet; such as character files, area data, or DM palettes.
We fixed the game hanging or lagging when no audio device is available.
We fixed a crash when a dedicated server would save a game, where a logged-out player was in Defensive Stance mode.
We fixed a crash when exiting from a module with HAKs loaded.
The UI scale for Dialogues with scroll bars has been fixed.
We excluded localhost (127.0.0.1) from ever being relayed in order to fix a confusing error message for users.
Content Creation Changes
Fixes
Script Compiler: We now allow escaping backslashes (“\\”).
by CODEX