使用说明:
1.解压缩
2.运行对应系统下的update目录下的setup.exe安装升级档
3.复制Crack目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《超越世界战争》CODEX版游戏:War.for.the.Overworld.The.Under.Games-CODEX
2.安装《超越世界战争》v2.0f4升级档:https://patch.ali213.net/showpatch/91101.html
3.安装《超越世界战争》v2.0f8升级档:https://patch.ali213.net/showpatch/91307.html
4.安装《超越世界战争》v2.0f9升级档:https://patch.ali213.net/showpatch/91543.html
5.安装《超越世界战争》v2.0.1升级档:https://patch.ali213.net/showpatch/95171.html
6.安装本升级档
更新内容(机翻):
更新v2.0.2:
游戏/平衡的变化
单位
Augre
现在不太可能使用铸造厂,而更可能使用守备部队
强大的破坏力
现在不太可能使用铸造厂,而更可能使用守备部队
女祭司
更新的需要与Cutlist匹配。
精神的工人(永久)
移动速度降低10%
工作速度降低了25%
这些变化不影响灵工药剂创造的灵工
向导
更新的需要匹配巫医。
法术
火山桥
法力消耗从100减少到50
Underlord AI的变化
下主AIs现在可以利用围攻仪式攻击敌人地牢
专注于懒惰的AIs现在可以利用地狱之瓮把硫磺变成石英
人工智能现在可以使用地狱之火药剂
增加了7个新的构建订单
调整了一些现有的构建订单。
中等难度的人工智能已经收到了一些调整
现在有能力在集会旗帜附近投下单位
它能够拾取和掉落单位的速率已经降低
被允许使用罪恶的比率被降低了。
现在它将会更加积极
人工智能现在将更智能地触发哨兵
人工智能大师现在可以使用防御部分来治疗现有的防御
人工智能现在将更智能地使用大量的药水
当使用过充时,人工智能将会等待直到它的法力消耗殆尽
在触发仪式之前
人工智能现在能够更准确地预测它是否需要返回它的力量来保卫它的地牢核心
进一步优化人工智能在主难度上的行为
如果他们对胜利有信心,他们会在进攻的时候更少的犹豫,并且会更积极地执行他们的计划。
破产的AIs现在在出售房间之前要等待更长的时间。
水平/运动变化
在奥运会
Underlord页岩
野兽产卵率从666%下降到444%
防御金和魔法消耗从150%增加到200%
视觉改进
新动画
Democorn——收到支付
婴儿Democorn - Receive Pay
神秘的避难所工作
视觉调整到铸造车间地板
改进了防火墙的占有视图
调整了巨兽的视角位置
本地化& UI
欧洲和中国的本地化现在在游戏中为各种文本编辑做了2.0和2.0.1:
各种用户界面文本改进,包括工具提示和活动地图名称
在2.0之前的小冲突地图中,作者的名字被添加到了描述的末尾
修正了各种旧的文本样式问题,例如星号,用来显示字幕中的声音效果。
土地单位的字幕(为了以后在强大的脚本编辑器中使用)被调整为匹配选择的音频。
新的Mendechaus画外音(将来在强大的脚本编辑器中使用)为每个使用的唯一音频添加了惟一的文本键
各种各样的改进
在游戏崩溃时生成的调试日志现在完全符合GDPR
错误修复
崩溃& Gamebreakers
修正了一个罕见的问题,如果没有完成对世界大战的战争,一些玩家就不能打开游戏。
单位
修正了一个导致部队试图走出监狱和竞技场的问题
防御
炼金术师现在应该在装完保存游戏后就开始装药水
视觉修复
单位现在对神殿地板的视觉高度做出反应(比如围攻神殿),可以在地面上行走而不用剪报
AI补丁
下主艾未未将不再忽略他们建造顺序中的最后一个项目
修正了黑社会艾未未在吸血鬼身上使用智慧药水的问题
修正了一个问题,在这个问题上,下主AI会发动攻击而不会从它的和平带中移除单位,这意味着有时候攻击没有被正确地计划,也没有达到AI的期望
修正了工作人员没有正确地接收到新任务的问题,因此会恢复到旧的任务,比如在更新的claim tile任务上加强墙任务
修正了一个问题,在大地图上,下主AI无法确定一个合适的攻击矢量,在那里敌人有很好的防御和防御
映射编辑器,
帝国主题选择器现在可以正确地选择任何主题,即使它被锁定
水平/活动
修正了一个问题,如果曼达尔夫在《黄金1级》中变成了金子,如果他在《黄金1级》中被工人开采,将会被破坏,从而阻止了《黄金1级》的结束
修正了一个问题,在目标锻铸在黄金3级核心上的VFX不能正确发挥
在“海战II”小冲突级别捕获预先放置的房间,现在将正确地允许单位在它们中工作。
本地化
修正了一个中文字体在OS X上显示不正确的问题
用户界面
修正了场景大厅的一个问题,如果地图无法完成,就无法访问修改器按钮
杂项
修正了代码基中的一些次要问题
原文:
Update v2.0.2:
Gameplay / Balance Changes
Units
Augre
Now slightly less likely to use the Foundry and slightly more likely to use the Garrison
Juggernaut
Now slightly less likely to use the Foundry and slightly more likely to use the Garrison
Priestess
Updated needs to match the Cutlist
Spirit Worker (Permanent)
Movement speed reduced by 10%
Work speed reduced by 25%
These changes do not affect Spirit Workers created by the Spirit Worker potion
Wizard
Updated needs to match the Witch Doctor
Spells
Volcanic Bridge
Mana cost reduced from 100 to 50
Underlord AI Changes
Underlord AIs can now make use of the Besiege ritual to attack enemy Dungeons
Sloth focussed AIs will now be able to make use of the Infernal Urn to transform Brimstone into Quartz
The AI can now use Hellfire potions
Added 7 New Build Orders
Adjusted a number of existing Build Orders
The Medium Difficulty AI has received a number of tweaks
Now has the ability to drop units near rally flags
The rate at which it can pick up and drop units has been reduced
The rate at which is is allowed to spend sins has been reduced
It will now be slightly more aggressive
The AI will now trigger Sentinels more intelligently
The Master AI is now able to use defence parts to heal existing defences
The AI will now make more intelligent use of Work-A-Lot potions
When using Overcharge the AI will now wait until its Mana is exhausted
before triggering the ritual
The AI is now able to more accurately predict if it needs to return its forces to defend its Dungeon Core
Further optimised the behaviour of the AI on master difficulty
AIs will now hesitate less whilst attacking and will execute their plans more aggressively if they are confident of victory
Bankrupt AIs now wait longer before selling rooms
Level / Campaign Changes
The Under Games
Underlord Shale
Beast spawn rate reduced from 666% to 444%
Defence gold & mana cost increased from 150% to 200%
Visual Improvements
New Animations
Democorn - Receive Pay
Baby Democorn - Receive Pay
Arcane Chunder - Sanctuary work
Visual Tweaks to the Foundry Floor
Improved the possession view of the Firebreather
Adjusted the viewpoint position of the Behemoth in possession
Localisation & UI
European and Chinese localisations now in game for various text edits that were done for 2.0 and 2.0.1:
Various user-interface text improvements, including tooltips and campaign map names
Pre-2.0 Skirmish maps have had their creators’ names added to the end of their descriptions
Fixed various old text style issues such as asterisks being used to show sound effects in subtitles
Lord of the Land unit subtitles (for future use in the Mighty Script Editor) have been tweaked to match chosen audio takes
New Mendechaus voice-over (for future use in the Mighty Script Editor) has had unique text keys added for each unique audio take being used
Miscellaneous Improvements
Debug logs which are generated upon game crashes are now fully GDPR compliant
Bug Fixes
Crashes & Gamebreakers
Fixed a rare issue that prevented some players from opening the Under Games if they had not completed the War for the Overworld campaign
Units
Fixed an issue that would cause units to attempt to walk out of prisons and arenas
Defences
Alchemines should now always load in with their potions after loading a save game
Visual Fixes
Units are now react to the visual height of shrine floors (such as the siege shrine) and can walk on the surface without clipping
AI Fixes
Underlord AI's will no longer ignore the last item in their build order
Fixed an issue where the Underlord AI would not use the Wisdom Juice potion on Vampires
Fixed an issue where the Underlord AI would issue an attack without removing units from it's Peaceband, meaning sometimes attacks were not correctly planned and did not meet AI expectations
Fixed an issue where Workers were not correctly receiving new tasks and thus would revert to older tasks such as nearby reinforce wall tasks over newer claim tile tasks
Fixed an issue where the Underlord AI would be unable to determine an appropriate attack vector on large maps where the enemy is well fortified and defended
Map Editor - General
The Empire Theme selector can now correctly select any theme, even if it is locked
Levels / Campaigns
Fixed an issue where the cutscene which plays after Mandalf is turned to gold in Heart of Gold level 1 could be disrupted if he was mined by workers during the cutscene, preventing the level from ending
Fixed an issue where the VFX on the objective forge on Heart of Gold level 3 would not play correctly
Capturing Pre-Placed rooms in the "Seastead II" skirmish level will now correctly allow units to work in them
Localisation
Fixed an issue where Chinese fonts were not displaying correctly on OS X
UI
Fixed an issue on the Scenario Lobby where the mutators button was not accessible if the map could not be finished
Miscellaneous
Fixed a number of minor issues in the codebase
BY CODEX