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汉萨:汉萨同盟 v1.0.7升级档+免DVD补丁CODEX版

汉萨:汉萨同盟 v1.0.7升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:17.66MB
更新时间:2018-06-07 17:04
所属游戏:汉萨:汉萨同盟,Hanse
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补丁介绍

使用说明:

1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《汉萨:汉萨同盟》CODEX版游戏:Hanse.The.Hanseatic.League-CODEX
2.安装《汉萨:汉萨同盟》v1.0.3升级档:https://patch.ali213.net/showpatch/92139.html
3.安装本升级档

更新说明:

机翻:

更新v1.0.7:
- 可移动的窗户:一些玩家希望能够移动窗户以更好地了解用户界面。

- 盐渍鲱鱼缺少头骨。

- 解决高分辨率高宽比问题:如果问题得到解决,受影响玩家的更新将会有所帮助。

- 城市菜单和车队的可配置自动暂停选项:按照常见的要求,我们已经实施了各种暂停设置。因此,您可以轻松找到适合您的首选设置。

- 作为市长的自我控制生产在1.0.3版本以及该版本中的生产检修。

- 显示过滤器是否处于活动状态以及如何一次性重置所有过滤器。您可以在筛选器窗口本身执行此操作,也可以右键单击筛选器按钮。

- 进一步帮助具有特征和功能背景的窗口:这些技巧也解释了背景中的大部分游戏机制。这绝对值得一读。如果弹出窗口打扰您,您可以在选项菜单中将其关闭。默认情况下,它们会打开以向新玩家提供有用的信息。

- 修正了在某些条件下保存/加载的问题

- 其他车队传染鼠疫的声誉不会丧失:以前内部没有声誉损失,但是显示了信息。

- 如果一个类别导致增长或下降,公民的需求可能不再被满足,并且没有重新取得已取得的进展:这两个错误是相互关联的。如果满足了所有类别并且迄今为止取得的进展丢失,所有类别都会重置。现在每个类别的进度都将保持不变,直到在当前观察期内完成。如果显示器是可以理解的或标题应该改变,这将是有趣的。

- 灾难可能会导致城市的需求不再得到妥善处理。

- 从瘟疫中治愈(AI的船只在虫口上航行更少,Bug也阻止了船只的治疗。)我们在这里做了一些更改。城市现在倾向于在瘟疫期间生产药品。除非该派别根本不喜欢该派别(当时他们对受影响的城市的命运不感兴趣),否则购买药物的限制将在瘟疫期间取消。如果瘟疫仍然过强或可能太弱,我们期待着反馈。

- 修复了报告的崩溃。

- 交易路线上确切价格的输入字段

- 对贸易路线中的城市进行排序:您现在可以更改现有路线中的城镇排列顺序。

- 一个城市召唤任务时的通知。这以前很容易错过。

- 修改一个城市的商品档案,以获得更真实的交易体验。现在有了新的肥料,可以使一个城市的产品范围更加专业化。为此目的,商品被从不适合的生育能力中提取出来并投入新的生育力。最好的例子就是葡萄酒。现在有藤蔓生育。在此之前,酒有食物。在这里,我们期待您的反馈,现在商品的分配情况如何,当然,价格结构是否仍然是正确的。要使这些更改生效,您需要开始一个新游戏,否则配置文件仍然存储在游戏存档中。

在货物和生产系统中还有其他更深刻的计划和工作,但这需要更多的时间,因为我们必须完全在模拟的核心部分进行操作。

在这一点上,暗示我们目前在比赛中只有三个理事会工作。这些是教程之后的任务,有时会被误解。因此,我们将名称改为理事会特派团。在赢得声誉之后,下一届理事会的使命将会在美国被发现之后。不幸的是,游戏中没有更多的任务用于发布,到目前为止,我们只是修复了其他优先考虑的错误。我们试图在这里实施更多的任务。但是,如果在第二次任务后没有再显示任何内容,这不是一个错误。你获得了这个任务的奖励,然后,不幸的是,有一个休息。

原文:

Update v1.0.7:
- Movable windows: some players had the wish to be able to move windows for a better overview of the UI.

- Missing skull at salted herring.

- fix for problems with the aspect ratio at high resolutions: an update of the affected players would be helpful, if the problem is solved.

- Configurable autopause options for city menu and convoy: by popular request, we have implemented various pause settings. So you can easily find the preferred setting for you.

- Self-controlled production as mayor broke with 1.0.3 and the production overhaul in that version.

- Display if filters are active and a way to reset them all at once. You can either do this in the filter window itself or by right-clicking on the filter button.

- further help windows with background to features and functionality: these tips also explain much of the game mechanics in the background. It is definitely worth reading. If the pop ups bother you, you can turn it off in the options menu. By default, they are turned on to provide helpful information to new players.

- Fixed problems with saving / loading under certain conditions

- No loss of reputation in contagion of the plague by other convoys: there was previously no loss of reputation internally, but the message was displayed.

- Citizens' needs may no longer be met and no reset of the achieved progress if a category leads to growth or decline: these two mistakes were interlinked. All categories were reset if one was met and the progress achieved so far was lost. Now the progress in each category will be kept and it will be shown until when in the current observation period this is fulfilled. Here it would be interesting if the display is understandable or the headline should be changed.

- Catastrophes could cause that the needs in a city are no longer properly processed.

- Healing from plague (Ships of AI sail less on pest ports, Bug also prevented ship healing.) We made some more changes here. Cities now tend to produce medicine during a plague. Restrictions on the purchase of medicines will be lifted during a plague, unless the faction in question does not like the faction at all (then, as it were, they are not interested in the fate of the affected city). Here we are looking forward to feedback if the plague is still too strong or maybe too weak.

- Fixed a reported crash.

- Input field for exact prices on the trade routes

- Sorting the cities in trade routes: you can now change the order of towns in existing routes.

- Notifications when a city has called a quest. This was previously easily missed.

- Revision of the goods profiles of a city to allow a more realistic trading experience. There are now new fertilities that make it possible to make a city more specialized in their product range. For this purpose goods were taken out of not so suitable fertility and put into new fertility. The best example of this is the wine. There are now vines as fertility. Before, the wine was with food. Here we look forward to feedback from you, how the distribution of goods now turns out and of course, whether the price structure is still all right. For these changes to take effect, you need to start a new game, otherwise the profiles are still stored in the savegame. 

There are other, more profound plans and work on the goods and production system, but this requires more time, since we then really have to operate completely at the heart of the simulation.

At this point, the hint that we currently have only three council jobs in the game. These are the missions that come after the tutorial and were sometimes misunderstood as such. We have therefore changed the name to Council missions. After winning the reputation, the next council mission will be after the discovery of America. Unfortunately, there were not more missions in the game for release and so far we just fixed other mistakes that took precedence. We try to implement even more missions here. However, this is not a bug if nothing more is shown after the second mission. You get the reward for this mission and after that, unfortunately, there is a break.

by CODEX

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