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暗影之星 v22091升级档+免DVD补丁CODEX版

暗影之星 v22091升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:99.44MB
更新时间:2018-03-20 09:31
所属游戏:暗影之星,Stars
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Codex文件夹下的免DVD文件到游戏安装目录
4、运行游戏

升级档安装步骤:

1.安装《暗影之星》CODEX版游戏:Stars.in.Shadow.Legacies-CODEX
2.安装本升级档。

更新说明:

机翻:

更新v22091:
修补程序可用于配备过时版本的“屏蔽电容”系统的Orthin船舶触发的错误。

更新v22090:
游戏更改和添加
Orthin'电容器'硬件已更名为'母线'硬件。 Orthin Dreadnaught现在只有1个电容插槽。 (旧设计可能需要编辑。)
配备盾构电容器的Orthin船舶现在可以使用“过度充电”和“护盾增强”特殊能力。
研究“零点能量”后,Orthin玩家现在可以解锁“电源转换器”母线组件。
殖民地船现在可以殖民一个星球,如果船上的殖民者会在那里舒适,即使拥有的派系的种族不会。
编辑前哨运输设计现在编辑了创建的前哨的设计。
前哨设计不再需要包括燃料仓库。
包括空间栖息地在内的前哨设计现在可以在部署之前启动殖民者。
以前保存的内置前哨运输将不再起作用。
部署的太空栖息地的殖民者现在正在食用食物。
Viscid现在具有'害虫'的特征,使他们免于饥饿。
“能源重新聚焦”技术正在退役,并不会出现在新游戏中。
添加了“Supergrain Discovery”行星事件。
降低Star Harpy事件的频率。
Phidi鱼雷驱逐舰,人类导弹巡洋舰和人类战列舰现在都拥有'鱼雷'而不是'导弹'硬壳。
现在可以将'爆炸门'和'扫描仪'放置在重型硬件中。
UI更改和添加
战略地图增加了帝国领土覆盖。它可以通过选项中的“Show Empire Territory”启用或禁用。显示在叠加层上的帝国徽章也可以保留。
现在可以通过选项中的“显示车队路线”来禁用车队目的地线路。
“地图设置”屏幕中的大多数选项现在默认为最近一次存储游戏中使用的值。
'Raider Activity'替换了'海盗活动'高级设置,现在它也控制了Star Harpy活动的级别。
现在将出现在敌方船只封锁的系统上的警告图标。
在战术战斗中,当船只重生盾牌或装甲时,现在会出现+治疗数字。
点击一个星球的特殊资源图标现在将打开该资源的星球信息条目。
如果可能的话,单击一个舰队的帝国图标现在将启动与该帝国的对话。
修复
修复一个技术树的bug,可以通过逆向工程融合鱼雷同时扮演Orthin或Gremak来触发。
在战斗抢救解锁无法研究的技术人员的情况下,玩家将不再收到“科技解锁”通知。
修复当维护者重新瞄准新船时可能触发的错误。
修正了一个防止Force Lance的盾牌穿刺能力按预期工作的错误。
删除了减少战后'技术解锁'通知。
在设计行星防御装置时,组件列表不应再显示不正确的小型工艺图形。
当一个帝国与战争中的殖民统治的时候,“冰雹舰队”的选择不应该再出现。
城市规划的食品成本不应该是负值。
修复游戏状态维护错误,影响使用右键点击抑制武器火焰切换的战斗。

原文:

Update v22091:
Hotfix for a bug that could be triggered by Orthin ships equipped with an outdated version of the 'Shield Capacitor' system.

Update v22090:
Gameplay Changes and Additions
Orthin 'Capacitor' hardpoints have been renamed as 'Busbar' hardpoints. The Orthin Dreadnaught now has only 1 Capacitor slot. (Old designs may need to be edited.)
Orthin ships equiped with Shield Capacitors now have access to the "Overcharge" and "Shield Boost" special abilities.
Orthin players can now unlock the 'Power Converter' busbar component after researching 'Zero-Point Energy'.
Colony ships can now colonize a planet if the colonists on board would be comfortable there, even if the owning faction's race would not.
Editing an outpost transport design now edits the design of the created outpost.
Outpost designs are no longer required to include a fuel depot.
Outpost designs that include Space Habitats can now embark colonists prior to deployment.
Outpost transports built in old saves will no longer function.
Colonists in deployed Space Habitats now consume food.
Viscid now have the 'vermin' trait, making them immune to starvation.
The 'Energy Refocusing' technology is being retired, and will not appear in new games.
Added the 'Supergrain Discovery' planetary event.
Reduced the frequency of some Star Harpy events.
The Phidi Torpedo destroyer, human Missile Cruiser, and human Battleship all now have 'Torpedo' rather than 'Missile' hardpoints.
It is now possible to place 'Blast Doors' and 'Scanners' in a Heavy hardpoint.
UI Changes and Additions
Added an empire territory overlay to the strategic map. It can be enabled or disabled with 'Show Empire Territory' in Options. The Empire Insignia displayed on the overlay can also be independently disabled.
Fleet destination lines can now be disabled with 'Show Fleet Route Lines' in Options. 
Most options in the Map Settings screen now default to the values used in the most recent savegame.
Replaced the 'Pirate Activity' advanced setting with 'Raider Activity', which now also controls the level of Star Harpy activity.
A warning icon will now appear at systems blockaded by enemy ships.
In tactical combat, +healed numbers will now appear when ships regenerate shields or armor.
Clicking on a planet's special resource icon will now open the planet info entry for that resource.
Clicking on a fleet's empire icon will now start a conversation with that empire, if possible.
Fixes
Fix for a tech tree bug that could be triggered by reverse engineering Fusion Torpedoes while playing as Orthin or Gremak.
In the case that battle salvage unlocks techs that are impossible to research, the player will no longer receive a "tech unlocked" notification.
Fix for a bug that could be triggered when Vindicators retarget on a new ship.
Fix for a bug that was preventing the Shield Piercing abilities of the Force Lance from working as intended.
Removed redudant post-battle 'technology unlocked' notifications.
The components list should no longer show incorrect small craft graphics when designing planet defenses.
The 'hail fleet' option should no longer appear when an empire you are at war with attempts to colonize a planet.
It should no longer be possible for the food cost of City Planning to be negative.
Fix for a game state maintenance bug affecting battles in which the right-click inhibit weapon fire toggle had been used.

By CODEX

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