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城堡故事 v1.1.1升级档+免DVD补丁CODEX版

城堡故事 v1.1.1升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:71.2MB
更新时间:2018-02-16 23:27
所属游戏:城堡故事,Castle
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补丁介绍

使用说明:

1.解压缩
2.运行对应系统的update目录下的EXE安装升级档
3.复制同一目录下的CODEX文件夹内的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《城堡故事》原版游戏:https://down.ali213.net/pcgame/castlestoryg.html
2.安装城堡故事 v20170818升级档:https://patch.ali213.net/showpatch/75033.html
3.安装城堡故事 v1.0.1升级档:https://patch.ali213.net/showpatch/77627.html
4.安装城堡故事 v1.0.3升级档:https://patch.ali213.net/showpatch/77631.html
5.安装城堡故事 v1.0.4升级档:https://patch.ali213.net/showpatch/79457.html
6.安装城堡故事 v1.1.0c升级档:https://patch.ali213.net/showpatch/83167.html
7.安装城堡故事 v1.1.1升级档:https://patch.ali213.net/showpatch/85857.html
8.安装本升级档

更新说明:

机翻:

更新v1.1.1:
砖匠现在可以建造三层高度而不需要楼梯。这将使建筑物变得相当容易,并消除了需要进行一些更复杂的操作,以绕过某些建筑限制。
地面上的瓦砾和松散的资源再也不能融合成小土堆。它们现在只会消失在地面,不会产生碰撞。虽然这最初是一个很酷的想法,但我们逐渐意识到,在建造看起来很酷的城堡时,它并不理想——不断地清理和平整地形,以保持它看起来整洁,甚至保持墙壁或动态结构的可用性,这一点都不好玩。
腐蚀者将不再攻击采石场或隧道的楼梯,而玩家制造的楼梯现在已经大大降低了腐蚀者想要用他们的小碎石手杀人的优先顺序!
修正了一个问题,在这个问题上,Bricktrons似乎会随机地跳到他们的死亡。我们聘请了一位精神科医生,他们把他们的问题讲了一遍。我们现在很好。
修正了在多人游戏中“退出菜单”不会为客户服务的问题(它会打破记分牌)。

原文:

Update v1.1.1:
Bricktrons can now build three layers of height without needing stairs. This should make building considerably easier and eliminates the need for some more complex maneuvers previously needed to get around certain building restrictions.

Rubble and loose resources on the ground no longer merge back into little mounds. They now just disappear into the ground, without creating bumps. While this was originally a cool sounding idea, we've come to realise with time that it wasn't ideal when it came to building cool looking castles - constantly having to clean up and flatten terrain to keep it looking tidy, or even keep walls or dynamic structures usable, wasn't fun.

Corruptrons will no longer attack quarries or tunnels' stairs and player-made stairs are now considerably lower in the list of priorities of things Corruptrons want to murder with their little gravelly hands!

Fixed an issue where Bricktrons would seemingly randomly jump off to their death. We hired a psychiatrist and they talked their problems through. We're good now.

Fixed an issue where "quit to menu" wouldn't work for clients in a multiplayer game (and it would break the scoreboard).

by CODEX

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