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城堡故事 v1.0.3升级档+免DVD补丁CODEX版

城堡故事 v1.0.3升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:28.1MB
更新时间:2017-09-28 13:43
所属游戏:城堡故事,Castle
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补丁介绍

使用说明:

1.解压缩
2.运行对应系统的update目录下的EXE安装升级档
3.复制同一目录下的CODEX文件夹内的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《城堡故事》原版游戏:https://down.ali213.net/pcgame/castlestoryg.html
2.安装本升级档

更新说明:

翻译:

更新v1.0.3:
新的东西
在馅饼菜单中添加一个按钮,以取消武器架上的士兵套件。
在要求框中添加结构名称。

新的东西
采矿表面铁,硫磺和石块现在更加渐进,所有地图已经重新平衡,包括更多的水晶起始资源。要详细说明,单个体素的硫磺晶体用于花费几秒钟时间,立即给予10个硫磺。现在,每一个镐都会产生1个硫磺,每个体素将提供40个硫磺。与巨石和铁相同的处理这限制了当您用尽水晶附近的小人物时,将您的Bricktrons旅行到远处的必要性。
在征服中,玩家晶体现在可以被销毁而不是捕获。这解决了你在敌人基地的问题,用无懈可击的军队捕获水晶,但由于其中一个工作人员将重新生成,捕获将不断重新设置。现在你可以摧毁他们的水晶,家园和他们所爱的一切。
您现在可以在采石场之上建造绳桥 - Bricktrons不会再破坏他们了。
Ctrl +右键点击选择Bricktron的库存将使Bricktron将其资源放在其中,而不是使用库存内容填充库存。
停止工作者不再显示他们的清单和想法,除非你悬停或选择它们。
徘徊蓝图以查看其需求时,性能得到改善。

FIXES
修复了采石场,景观和隧道任务将地面资源分配为可接受目标的问题。
修复了景观任务的“最高级别”按钮挑选下表面的问题。
向Credit Island添加了缺少的名称。
修正了一个问题,如果在实地,cogs是不可见的。
修复了一个视觉问题,多人客户端会看到砧板上的斧头,即使Bricktrons正在使用它。
修复了与哨兵病房冷静吧的奇怪动画。
修复了游戏中截图工具未对图像应用视觉增强的问题。
修复了游戏中的截图工具,而不是删除任务信标的垂直黄线。
修正库存太小的选择圈。
在祭坛上固定哨兵病房的网状物。
固定多人客户的制作站动画。
固定工程车间的病房材料。
修复了采石场的楼梯可以弹出地面的问题。
修复了Bricktrons在携带东西时保持工具装备的问题。
悬停红色蓝图不再显示您的要求。

原文:

Update v1.0.3:
NEW STUFF
Added a button in the pie menu to unequip a soldier’s kit in weapon racks.
Added structures’ name in the requirements box.

NEW STUFF
Mining surface iron, brimstone and stone boulders is now much more gradual and all maps have been rebalanced to include a better amount of starting resources around crystals. To elaborate, a single voxel of brimstone crystals used to take a few seconds to break and instantly give 10 brimstone. Now, every pickaxe hit will generate 1 brimstone and each voxel will supply 40 brimstone. Same deal with boulders and iron. This limits the necessity to send your Bricktrons travelling far away to mine resources when you run out of the little ones available near your crystal.
In Conquest, player crystals can now be destroyed instead of captured. This solves the issue where you’d be at your enemy’s base, capturing their crystal with an Unsullied sized army, but the capture would keep getting reset because one of their workers would respawn. Now you can just destroy their Crystal, homes and everything they love.
You can now build rope bridges above quarries – Bricktrons won’t destroy them anymore.
Ctrl + Right-clicking a stockpile with a Bricktron selected will make the Bricktron drop their resources in it, instead of filling their inventory with the stockpile’s contents.
Halting workers no longer shows their inventory and thoughts unless you hover them or select them.
Improved performance when hovering blueprints to see their requirements.

FIXES
Fixed an issue where quarries, landscape and tunnel tasks would assign surface resources as acceptable goals.
Fixed issue with the landscape task’s “highest level” button picking the lower surface possible instead.
Added missing names to Credit Island.
Fixed an issue where cogs were invisible if on the ground.
Fixed a visual issue where multiplayer clients would see the axe on the chopping block even if Bricktrons were using it.
Fixed strange animations with Sentinel wards’ cool down bar.
Fixed an issue where the in-game screenshot tool didn’t apply visual enhancements to the image.
Fixed the in-game screenshot tool not removing the vertical yellow lines of task beacons.
Fixed the selection circle on stockpiles being too small.
Fixed Sentinel ward’s mesh when it’s in the Altar.
Fixed multiplayer clients’ crafting station animations.
Fixed the materials for wards in crafting stations.
Fixed an issue where quarries’ stairs could pop out above the ground.
Fixed an issue where Bricktrons kept their tools equipped when carrying stuff.
Hovering red blueprints no longer shows you their requirements.

by CODEX

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