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中世纪王国战争 7号-11号升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)

中世纪王国战争 7号-11号升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)
补丁类型:游戏MOD
补丁大小:58.1MB
更新时间:2017-07-31 09:55
所属游戏:中世纪王国战争,Medieval
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补丁介绍

使用说明:

1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏

已包含之前所有升级档

升级档安装步骤:

1.安装《中世纪王国战争》正式版游戏:https://down.ali213.net/pcgame/medievalkingdomwars.html
2.安装本升级档


(机翻)

因此,介绍更新#11:

所有国家现在都可以玩,开始条件不同。包括 - 爱尔兰,苏格兰,勃艮第,奥地利,波希米亚,教皇,威尼斯,阿拉贡,葡萄牙和格拉纳达
- 国家军队不会再在第一场比赛中攻击手
- 玩AI攻击玩家的频率,现在取决于运动的难度
- 改善了海军作战级别的外观
- 我现在将大力攻击海军作战
- 在活动地图上构建建筑物,显示建筑工具提示,需要更多的工作
世界地图上的MiniMap和Town所有权标志现在已更新,以显示控制玩家
- 调整构建GUI,所以文本不会重叠按钮
- 删除按钮挖矿黄金和铁,并修改了掠夺行为的描述
- 破坏一些建筑物时出现严重的视觉故障
- 固定的利用,允许退出战斗而不会没收
- 在大城市攻击时,小地图中的错误显示错误的颜色
与军队的固定问题来袭击与玩家军队重叠的玩家城镇
- 退出或进入广告系列或主菜单时,所有GUI菜单都将关闭
- 在主要的主要装载肖像修正了滞后
- 世界地图上一些端口的固定问题是不可接受的
“广告选择”屏幕现在显示起始城镇或小村庄
- 改善了所有未成年国家的国家肖像
- 难度效应军费降低15%
- 吨收入,哈姆雷特升级价格成本轻微上涨,下降硬〜10%-15%
-Campaign简介影片重绘,更多时间阅读文字
在攻击AI城镇时,自动解决的机会减少10%
- 减少Wall Capture对象的范围,不再可以通过墙壁捕获
- 当军区或城镇距离世界地图太远时,适当的信息将显示为陆军游行
- 反对敌军或超出范围的舰队现在将启动军队的运动
- AI陆军经过的不固定问题
- 在攻击前很长时间站在玩家城镇的AI军队的固定问题

原文:

And so, introducing Update # 11:

-All nations are now playable, with different starting conditions. Including - Ireland, Scotland, Burgundy, Austria, Bohemia, Papacy, Venice, Aragon, Portugal and Granada
-Enemy nation Armies will not longer attack player right away on the first run of the game
-Reworked how often AI attacks the player, now depends on campaign difficulty
-Improved the look of the naval combat level
-AI now will aggressively attacks in Naval Combat
-Constructing buildings on the campaign map shows building tooltip, needs a bit more work
-World Map MiniMap and Town Ownership flags on the world map are now updated to show controlling player
-Adjusted Building GUI so text will not overlap buttons
-Serf removed buttons to mine gold and iron, and fixed description on the looting action
-Fixed major visual glitch when destroying some buildings
-Fixed exploit allowing to exit battles without forfeiting
-Fixed bug with minimap showing wrong colors when attacking large cities
-Fixed problem with armies coming to attack player towns overlapping with player armies
-When exiting or entering campaign or main menu- all GUI menus will be closed
-Fixed the lag with loading portraits in the main main
-Fixed problems with some ports being unaccesible on the world map
-Campaign Selection screen now shows starting towns or hamlets
-Improved the Nation portraits for all minor nations
-Difficulty effects army cost 15% less
-Tax Income, Hamlet Upgrade price cost slightly increased on easy, decreased on hard ~10%-15%
-Campaign Intro cinematic reworked with more time to read text
-10% less chance to win in auto-resolve when attacking AI towns
-Reduced the range of Wall Capture object, no longer can capture through the walls
-When army or town is too far away to attack on the world map, appropriate message will show as army marches
-Clicking on enemy army or ship out of range will now initiate army movement
-Fixed problem with AI army passing by without attacking
-Fixed problems with AI armies standing by player towns for a very long time before attacking

by thegfw

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