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双子星座军阀 v1.030.1升级档+免DVD补丁CODEX版

双子星座军阀 v1.030.1升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:803MB
更新时间:2017-06-03 10:55
所属游戏:双子星座军阀,Starpoint
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《双子星座军阀》原版游戏:https://down.ali213.net/pcgame/starpointgwg.html
2.安装本升级档

更新内容(机翻):

更新v1.030:
对文本文件进行一些更改,以及如何获取一些文本行
派系描述从describe.txt切换到logs.txt以删除重复项
船舶描述从describe.txt切换到logs.txt以删除重复项
船舶描述KN现在在.shp文件中引用(直到现在该描述被船的密钥名自动引用)
如果没有船舶描述可用(描述设置为默认值1005值,则显示默认文本(无数据可用)
对Geminipedia脚本进行一些更改
要显示船舶的Geminipedia条目,必须将该船手动添加到AddEntry脚本中。这是为了防止不必要地记录错误。
要显示异常条目,异常必须手动添加到AddEntryscript。
要显示一个小行星字段条目,小行星字段必须手动添加到AddEntry脚本。
要显示一个派系条目,派系必须手动添加到AddEntry脚本中。
要显示行星条目,行星必须手动添加到AddEntry脚本。
要显示区域条目,该区域必须手动添加到AddEntry脚本。
优化脚本加载以提高性能,还可以防止潜在的错误。
在设置中添加了一个新选项
跳过码头 - 设置为真,永远不会再看到对接或着陆场景。
修复了无法登陆结构的错误原因的错误。
如果目标更改其位置(与运动中的船队合并),则现在可以正确更新航点链(starchart)中的最终航点
修正了一个文本格式错误,会在其中添加一个冒号( - ,400)。
修复了使用控制器时自定义面板中的几个错误。
如果您禁用UI(F11),则弹出对话框时,游戏将无法冻结。该界面将自动重新初始化。
用重型武器击中不再停用斗篷。
如果您在开始对接时出现异常现象,您将不再受到异常的干扰。
来自mods的新游戏文件现在已正确加载并显示。
战利品组现在使用正确的图标大小。
阿德拉,阿波罗和波塞冬现在可以在靠近星球Hogosha的新射手座站购买。
修复了几个菜单按钮的故障,使他们的图标颜色与错误的色调。
修正了一个错误,使Proxima落入敌人的手中。
在未暂停的Starchart上给GoTo命令,在某些情况下意味着自动驾驶员将不能正确地设置发动机的配电。现在呢
重建温暖不再费用材料,​​但信用成本增加了!
Proxima现在只有在它到达之后才算入战斗力。
在某些情况下,在捕获的船舶上进行物料交易,没有任何材料。这不可能再发生了。
如果最后一艘船被捕获,那么方便防务任务就不能再分解了。
在4K分辨率下为自定义电影面板添加了全屏幕支持。
在理论上,你的船名可能太长了。这在命名过程中没有限制。
纠正了英文和德文版本中的一些文本错误

原文:

Update v1.030:
Done some changes to the text files and how some text lines are fetched
faction descriptions switched from descriptions.txt to logs.txt to remove duplicates
ship descriptions switched from descriptions.txt to logs.txt to remove duplicates
ship description KN is now referenced in the .shp file (until now the description was referenced automatically by the ship's keyname)
if no ship description is available (description set to the default 1005 value, default text is shown (No data available)
Done some changes to the Geminipedia scripts
to display a Geminipedia entry for a ship, the ship has to be manually added to the AddEntry script. This is to prevent errors from being logged needlessly.
to display an Anomaly entry, the anomaly has to be manually added to the AddEntryscript.
to display an Asteroid field entry, the asteroid field has to be manually added to the AddEntry script.
to display a faction entry, the faction has to be manually added to the AddEntry script.
to display a planet entry, the planet has to be manually added to the AddEntry script.
to display a region entry, the region has to be manually added to the AddEntry script.
Optimized script loading to increase performance, but also prevent potential bugs.
Added a new option in the settings
Skip dock - set to true to never ever again see a docking or landing cutscene.
Fixed a glitch where the wrong reason for being unable to board structures was being displayed.
The final waypoint in a waypoint chain (starchart) is now properly updated if the target changes its position (merging with a fleet in motion)
Fixed a text formatting error that would add a colon where it shouldn't (-,400).
Fixed several errors in the Customization panel when using the controller.
If you have the UI disabled (F11), the game can no longer freeze up when a dialogue pops up. The interface is automatically reinitialized.
Being hit with a heavy weapon no longer deactivates cloak.
You're no longer stalked by an anomaly while docked if there was an anomaly near you when you initiated docking.
New game files from mods are now properly loaded and shown.
The loot panel now uses the proper icon size.
Adhara, Apollo and Poseidon are now available for purchase on the New Sagittarius station, near planet Hogosha.
Fixed a glitch with several menu buttons having their icons colorized with the wrong tint.
Fixed an error that would make the Proxima fall into enemy hands.
Giving the GoTo command on the un-paused Starchart, in some instances meant the auto-pilot won't properly set power distribution to the engines. Now it does.
Rebuilding warmasters no longer costs Materials, but the Credits cost was increased!
Proxima is now calculated into the battle power only after it arrives.
In some cases, trading in a captured ship for materials, yielded no materials. This can no longer happen.
The Convoy defense mission can no longer break down if the last ship is captured.
Added fullscreen support for the custom movie panel on 4K resolution.
In theory, your ship's name could be too long. This is no limited during naming.
Corrected a number of text errors in both the English and the German versions

by CODEX

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