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冥河:黑暗碎片 v20170418升级档+免DVD补丁CODEX版

冥河:黑暗碎片 v20170418升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:24MB
更新时间:2017-04-22 10:46
所属游戏:冥河:黑暗碎片,Styx:
普通下载
高速下载
补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《冥河:黑暗碎片》CODEX版游戏:https://down.ali213.net/pcgame/styxsodarknessg.html
2.冥河:黑暗碎片 v20170405升级档:https://patch.ali213.net/showpatch/69481.html
3.安装本升级档安装本升级档

机翻:

更新v20170418:
感谢您的所有意见和反馈,我们只是添加了一个非常要求的功能Styx:Shards of Darkness?多人保存系统!此更新现在可以在Steam上下载。

总结以帮助您了解新系统的工作原理:
只有主机可以保存游戏,具有以下限制:
只有自动保存和手动保存(暂停菜单中的保存选项)可用。
Quicksaves(F5 / D-Pad Right)不可用。
客户端无法保存。
如果客户端正在执行“跳跃或杀戮”操作,则主机无法保存。
当两个玩家死亡时,主机可以选择要加载的保存文件。在加载屏幕的末尾,客户端将进入“观众模式”,并且必须产生。
每次主机保存时,保存文件都将发送到本地存储的客户端。意即:
客户端可以存储最多3个Multiplayer保存文件。
客户端可以稍后在Solo中使用此多人保存文件。但是,加载后,客户端将始终从部门开始(尽管他们的角色进展和库存将保持不变)。
如果客户离开主机游戏,但决定不久之后回来,他们的个人资料选择将被他们当地的多人游戏保存覆盖。这是由于假设玩家想要使用他们最新的保存,如果他们决定回到刚刚离开的游戏。

再次感谢您的所有反馈和意见 - 他们对我们改进Styx最新冒险的帮助非常大。

原文:

Update v20170418:
Thanks to all your comments and feedback, we are just added a much-requested feature to Styx: Shards of Darkness ?a multiplayer save system! This update is available for download right now on Steam. 

Heres a summary to help you understand how the new system works:
Only the Host can save the game, with the following limitations:
Only Autosaves & Manual Saves (The save option from the Pause Menu) are available.
Quicksaves (F5 / D-Pad Right) are not available.
The Client cannot save.
The Host cannot save if the Client is performing an action like Jumping or Killing.
When both players die, the Host can choose which save file to load. At the end of the Loading Screen, the Client will be in Spectator Mode and has to spawn.
Every time the Host saves, the save file is sent to the Client which stores it locally. This means:
The Client can store locally up to 3 Multiplayer save files.
The Client can later use this Multiplayer save file in Solo. However, when loaded, the Client will always start at the beginning of the Sector (though their character progression and inventory will stay intact).
If the Client leaves the Host game but decides to come back shortly after, their Profile choice will be overriden by their local Multiplayer save. This is due to the assumption that the player will want to use their latest save if they decide to come back to a game they just left.

Thanks again for all your feedback and comments - they抳e been a great help in our improvement of Styx latest adventure!

by CODEX

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