使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《折磨:扭蒙拉之潮》原版游戏:https://down.ali213.net/pcgame/tormenttong.html
2.安装本升级档
更新说明:
机翻:
在将来的更新中,我们将免费为所有Torment玩家免费提供免费的游戏内容:一个新的伴侣,Oom和“Volumrous Codex”,这是扩展的百科全书,涵盖游戏世界的信息,传说和人物。这些设计和写作正在进行中,我们将在未来几周内提供更多信息。
现在,这里是发行说明...
强调
修复了在各州会发生大量冻结。
许多性能优化。
现在,附录文本应显示在项目说明上。现在有几十个项目有更多的细节取决于你的技能和其他因素!
修正了一个阻碍党员干涉的问题。党员现在应该更加讲话了!
更新了一些危机序列来重新平衡一些敌人。在某些情况下,会使战斗进行得更快,遇到缓慢。
许多修复和改进运动网格,路径和AI。这样可以防止游戏出现问题,因为战斗可能会在许多情况下陷入僵局。
几个任务和对话修复。
启发性的存在和其他循环的声音效果已被删除。
完整版本说明(Spoiler Warning)
对话与任务
修正了如果Matkina没有参加Memovira危机,与Sorrow的对话不会触发的问题,并且将castoff合并到她身上。
如果您已经从安克雷奇被踢出头盔,您将不再开始熟悉的天空任务。
如果您尝试在与Dracogen交谈之前尝试获取Cortex,请移至正确的Covetous Hearts目标
修正了在告诉Theboros牺牲自己之后,靛蓝潮可以反复提出的问题。
修正了可以创建两个Shadow Rings的问题。
修复了如果玩家在危机期间离开现场并在之后返回的时候,Infestation任务可能会遇到不可完成的错误。
修正了通过Magmatic Annulet了解Maw吃什么的错误,不允许试图说服Siowan提供自己。
Inkpot现在总是告诉你关于杀死Ioxu,不管你看到他或Ioku在与Bloom联系之后的顺序。
当Artaglio在Gullet入侵你的头脑时,显示反射信息。
修正了Inifere的反思在与女性Last Castoff说话时使用男性代词的错误。
修正错误,再次询问Canadu他的锤子产生了不正确的响应。
修复了Aligern的结局幻灯片中的错误。
众多杂项错字修正
游戏
修复了Frost Brooch在开始时受到破坏的敌人有时会在执行移动后锁定游戏。
修复了可能导致死敌试图巡逻的错误。
目前,珠宝的时代现在限制了每个危机的急速使用。
等待猎物AI更好的处理被震惊和/或被击倒。
修复了在危机期间重试任务错误地检查同伴的问题。
增加了作为Flex技能的可能选项的计划。
消息性Lazaret危机的许多修复。
在无回顾的拉扎雷危机期间减少无人无人机的数量。
在几场战斗中更新了“悲伤片段AI”,以确保他们按照设计使用爆发攻击。
在布鲁姆心中减少战斗人员的总数,减少击倒效应,并精简引入产卵的敌人。
减少了Miel Avest的敌人总数,并使Sorrow的光环发生明显的伤害,但不会造成伤害。
在Memovira的Fortress危机中减少了敌人的总数,并向Sorrow添加了非insta-kill光环。
允许产生的敌人修改主动价值。
增加了几个考官的煽动点。
固定的摄像机以每次同伴被授予或从光环中消失的时间为最终Castoff。
武器攻击能力使用武器统计而不是固定成本统计。当这种情况发生时,成本工具提示信息包括武器名称。
具有推/拉能力的能力不再会影响用户(在某些情况下可能会导致AI正确进行的问题)。
修正了光环可能会影响目前不在派对中的玩家角色的问题。
用Cypher Sickness fettle移除冗余修饰符。
杀死时将物品滴入Peliai。
莱茵现在在比赛的后期获得更多的能力。
修复了“死神之谷”中的“想要说话”触发器的问题。
用户界面
附件现在应该出现在项目上。现在有几十个项目有更多的细节取决于你的技能和其他因素!
修正了玩家有时可以在其他角色之上使用地面目标能力的问题。
更改对话窗口中的继续按钮文本更符合其他按钮。
如果没有设置所有者,请确保启动会话的触发器,但是如果所有者已设置且所有者处于非活动状态,则不会触发。
运动线应该开始禁用,所以在探索模式下不要做任何事情。
在会话窗口中获取的面板项目应该被禁用,除非实际需要。
添加了一些错误检查,以防止在“字符创建”中通过“类型”选项面板进行空引用。
控制器版本的危机HUD现在在玩家移动期间隐藏光标,以便在此期间阻止工具提示出现。
解决了控制器上的一个问题,按下触发按钮并不总是在较老的控制器上注册触发器未被完全按下。这导致一些玩家陷入特定的菜单。
控制器修复某些径向和技能选择菜单。
修复了Max Effort显示中的文本溢出问题。
为电阻添加颜色标记代码。
取消“按A”窗口后,游戏中的UI应正确切换回键盘/鼠标。
当从键盘切换到控制器模式时,该游戏不应该被正确地取消暂停。
从描述符到字符概述面板增加了奖金的细节。
添加了不会在会话文本中触发标签的新版本的ConsumeAction脚本(用于处理特殊情况,而不是选择一个选项但延迟)。
修复了有时可以在“工作”窗口中选择边缘点的问题。
添加了一个空引用检查,以避免在某些情况下爆炸“项目详细信息”窗口。
修复了macOS上反向控制器缓冲器的问题。
修复了MacOS和Linux上的Meres中D-Pad导航的问题。
声音
降低了同步移动计时器复位的频率。调整的乐趣频率值。党员现在应该更频繁地谈话!
从启发存在中消除循环音效。
从电镀锤中消除了循环的声音效果。
从Innervate减少循环音效。
第五眼增加音乐音量。
修复旧奴隶块,Memovira庭院中的不正确或缺失的音乐,以及一些较晚的游戏故事。
固定的日志和字符表窗口的声音线索。
改善脚步声。
图形
现在的分辨率现在应该被添加到分辨率下拉列表中,如果在Unity返回的支持的分辨率列表中找不到。
固定Sticha口吃后停止强制走路。
最终游戏中Callistege反射的视觉效果更新。
心理战场的视觉效果调整。
改进Piton驱动程序的纹理。
性能与稳定性
针对大多数游戏场景的场景特定性能优化,特别是整个Sagus悬崖。
大量清理和优化移动网格,寻路和AI计算。
改善了几种视觉效果的性能。
减少垃圾生成,减少垃圾收集造成的相关帧丢失。
控制器移动期间垃圾发生量显着减少。
当全屏UI存在时,各种游戏相机现在都被禁用。这应该在库存,字符创建和其他屏幕中提高帧率。
性能改进和优化NPC动画师。
杂
波兰语本地化更新。
更新的支持者信用与一些失踪的支持者谁写!
更新Techland积分。
原文:
In a future update, we will be releasing additional game content free for all Torment players: a new companion, Oom, and the Voluminous Codex, an expanded encyclopedia covering game world information, lore, and characters. Design and writing is in progress on those, and we'll have more information to share in the coming weeks.
And now, here's the release notes...
Highlights
Fixed a large number of freezes that would happen in various states.
Numerous performance optimizations.
Addendum text should now be appearing on item descriptions. Many dozens of items now have more details depending on your lore skills and other factors!
Fixed an issue that was preventing party members from bantering. Party members should now be much more talkative!
Updated a number of crisis sequences to rebalance a number of enemies. In some situations, it will make combat proceed more quickly in encounters that were sluggish.
Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang as combat could get stuck in numerous situations.
Several quest and conversation fixes.
Inspiring Presence and other looping sound effects have been removed.
Full Release Notes (Spoiler Warning)
Conversations & Quests
Fixed issue where conversation with Sorrow does not trigger if Matkina does not participate in Memovira Crisis and castoffs are merged into her.
No longer start the Familiar Skies quest if you access the helmet after already having been kicked out of Anchorage.
Move to correct objective Covetous Hearts objective if you try to get the Cortex before talking to Dracogen about it
Fixed issue where Indigo Tide can be raised repeatedly after telling Theboros to sacrifice himself.
Fixed issue where two Shadow Rings can be created.
Fixed a bug where Infestation quest could get in an unfinishable if the player left the scene during the crisis and returned later.
Fixed bug where finding out about what Maw eats through Magmatic Annulet does not allow attempt to persuade Siowan to offer himself.
Inkpot now always tells you about killing Ioxu, regardless of the order you see him or Ioxu after bonding with the Bloom.
Show reflection message when Artaglio invades your mind in the Gullet.
Fixed bug where Inifere's Reflection used male pronoun when speaking to female Last Castoff.
Fixed bug where asking Canadu again about his hammer produced an incorrect response.
Fixed a bug in Aligern’s ending slides.
Numerous misc. typo fixes.
Gameplay
Fixed bug where enemies damaged by Frost Brooch at the beginning of their turn would sometimes lock up game after performing their move.
Fixed a bug which could cause dead enemies from trying to patrol.
Beads of Neverending Time now limit uses of Haste per crisis.
Waits-For-Prey AI better handles being stunned and/or knocked down.
Fixed an issue where retries on tasks were erroneously checking companions during crisis.
Added Initiative as a possible option for Flex Skill.
Numerous fixes to Anechoic Lazaret crisis.
Reduced number of Peerless drones during Anechoic Lazaret crisis.
Updated Sorrow Fragment AI in several fights to ensure they use their burst attack as designed.
Reduced total number of combatants in the Bloom Heart, reduced knockdown effects, and streamlined introduction of spawned enemies.
Reduced total number of enemies in Miel Avest, and made Sorrow's aura do noticeable damage but not insta-kill.
Reduced total number of enemies in the Memovira’s Fortress crisis, and added non-insta-kill aura to Sorrow.
Allowed spawned enemies to have modified initiative values.
Added instigation points to several examinables.
Fixed camera centering on Last Castoff every time a companion is granted or loses a fettle from an aura.
Weapon attack abilities use weapon stats instead of fixed cost stat. Cost tooltip info includes weapon name when this happens.
Abilities that have the potential to push/pull no longer can affect user (could cause issues with AI progressing correctly under some conditions).
Fixed an issue where auras could affect player characters not currently in the party.
Removed redundant modifiers with Cypher Sickness fettle.
Added item drops to Peliai when killed.
Rhin now gains additional abilities late in the game.
Fixed issues with Erritis "wants to talk" trigger in the Valley of Dead Heroes.
User Interface
Addendums should now be appearing on items. Many dozens of items now have more details depending on your lore skills and other factors!
Fixed an issue where players could sometimes use on-ground targeted abilities on top of other characters.
Changed the Continue button text in the conversation window to be more in line with other buttons.
Make sure triggers that start conversations fire off if no owner is set, but not if owner is set and owner is inactive.
Movement lines should start disabled so they don't do stuff during exploration mode.
The item gained panel in the conversation window should be disabled unless actually needed.
Added some error checking to prevent a null reference when advancing past the Type selection panel in Character Creation.
Controller version of the crisis HUD now hides the cursor during player movements, in order to stop tooltips from appearing during this time.
Fixed an issue on controllers where pressing the trigger buttons would not always register on older controllers where the triggers weren’t being fully pressed down. This was causing some players to get stuck in specific menus.
Controller fixes for certain radial and skill selection menus.
Fixed a text overflow issue in the Max Effort display.
Added color markup code for Resistance.
The in-game UI should be correctly switched back to keyboard/mouse when canceling out of the “Press A” window.
The game should no longer be unpaused incorrectly when switching from keyboard to controller mode.
Added details of bonuses from Descriptor to character overview panel.
Added new version of ConsumeAction script that doesn't trigger tags in conversation text (used to handle special cases where actions are consumed NOT on selecting an option but delayed).
Fixed an issue where it was sometimes possible to select Edge pips on the Effort window.
Added a null reference check to avoid exploding the Item Details window under certain circumstances.
Fixed an issue with reversed controller bumpers on macOS.
Fixed an issue with D-Pad navigation in Meres on macOS and Linux.
Sound
Reduced the frequency with which companion banter timer is reset. Adjusted banter frequency values. Party members should now talk much more often!
Removed looping sound effects from Inspiring Presence.
Removed looping sound effects from Galvanic Hammer.
Reduced looping sound effects from Innervate.
Increased music volume in Fifth Eye.
Fixed incorrect or missing music in Old Slave Block, Memovira’s Courtyard, and some late game fathoms.
Fixed sound cues for Journal and Character Sheet windows.
Improvements to footstep sounds.
Graphics
The current resolution should now be added to the resolution dropdown if it is not found in the list of supported resolutions returned by Unity.
Fixed Sticha stuttering when stopping after a forced walk.
Updated visual effects for Callistege reflection during endgame.
Adjusted visual effects of Psychic Battlefield.
Improved texture for Piton Driver.
Performance & Stability
Scene-specific performance optimizations for a majority of game scenes, particularly throughout Sagus Cliffs.
Numerous cleanups and optimizations to movement grid, pathfinding, and AI calculations.
Improved performance on several visual effects.
Reduction of garbage generation to reduce associated frame drops from garbage collection.
Significant reduction of garbage generation during controller movement.
Various game cameras are now disabled when fullscreen UI is present. This should improve framerate in Inventory, Character Creation, and other screens.
Performance improvements and optimizations to NPC animators.
Miscellaneous
Polish localization updates.
Updated backer credits with some missing backers who wrote in!
Updated Techland credits.
by BAT