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无尽的传说 v1.5.6升级档+免DVD补丁BAT版

无尽的传说 v1.5.6升级档+免DVD补丁BAT版
补丁类型:其它
补丁大小:34.5MB
更新时间:2016-11-18 18:07
所属游戏:无尽帝国,Endless
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD文件到游戏安装目录
4、运行游戏

已包含之前所有升级档

升级档安装步骤:

1.安装《无尽的传说》原版游戏:https://down.ali213.net/pcgame/endlesslegendiso.html
2.安装本升级档

更新说明:

机翻:

[1.5.6]补丁说明

这是我们的补丁说明[1.5.6]。

更改和添加

[暴风雨]
改善设施数量的粒度。
减少到每个海洋地区最大数量的沉没废墟。
每个堡垒的战略资源设施数量从2个减少到1.35个。
每个堡垒的豪华资源设施数量从2个减少到1.35个。
改进了下沉的废墟的再分配。
调整堡垒布局。
添加了新的海军任务图片。
当不能建造车队时,干坞图标会改变。
更新了“有什么东西在那里...”的奖励。
Nerfed任务的第4章Morgawr阵营任务。
Nerfed“灰尘积累器”和“影响中心”独特的设施效果,当Fomorians使用。
从2至3轮增加对敌人的尘埃焦点效应的持续时间。
从20%到10%(最大生命值)随着时间的不断火焰的伤害。
增加了一点在Fortresses海岸的反抗。
减少一点废弃的废物。
从土地转移到堡垒的资源比例减少了35%。
在“海藻”的瓷砖上增加了从2到3的移动成本。

重要修正

[所有版本]
修复了舰队或军队的视觉位置错误的几个问题。

[暴风雨]
修复了一个问题,世界一代可以崩溃的游戏,当在一个小海洋世界没有海洋。
修复了土地百分比错误影响资源设施数量的问题。
修复了一个问题,其中可跳过的断言是在转弯开始时产生一个库存设施。
修正了一个问题,其中“战略思维”和“豪华触摸”生成一个断言消息完成后。

其他固定

ARMIES / UNITS
[所有版本]
修正了驻军军队在战斗前能够改装的问题。
修正了一个问题,如果一个毁灭是在攻击者和防御者之间,攻击不能执行。
修正了5个移动点以上的车队在移动点消耗后可以执行1次移动动作的问题。
修复了运输船舶的范围为2而不是3的问题。
修正了一个问题,军队捍卫一个城市无法找到一个有效的路径,当命令攻击包围军队。
修正了玩家无法攻击未知帝国的问题。
修正了一个问题,当玩家没有通知他/她没有足够的行动点,当试图攻击一个军队。

[SHIFTERS]
修复了冻结车队显示在“单位闲置”列表中的问题。

[暴风雨]
修正了一个问题,即玩家没有被告知,bathysphere不能反击。
修正了一个问题,当炮舰在城市附近移动时,沿海轰炸行动会自动恢复。
修复了禁用轰炸不能正确刷新空闲军队按钮的问题。
修正了没有关于浅水域和“潜水”能力之间的相互作用的信息的问题。
修正了淹没单位描述不通知玩家关于“无尽火焰”效果的免疫力的问题。
修复了漫游舰队可以攻击Shifters的Mantas的问题。
修复了“潜水杀手”功能不起作用的问题。
修复了“Fomorian Slayer”容量不起作用的问题。
修正了酸喷雾“腐蚀”效应不起作用的问题。
修正了一个问题,船队不能与小派系村庄parley。
修正了“超级充电”效果与战斗效果之间不一致的问题。
修正了一个问题,玩家没有被告知“超级充电”的能力给予单位免疫战斗中的闪电天气效应。
修正了一个问题,玩家不被告知“超级收费”的持续时间。
修正了一个问题,即在“战斗”中没有应用“炮兵”的攻击和伤害惩罚。
修正了一个问题,“守卫”单位容量只适用于入驻在堡垒。

电池

[所有版本]
修复了一个问题,如果他/她决定不加固民兵或州长,当城市瓦片上的军队被攻击时,用户失去他/她的城市。
修正了单位生命超过单位边界的问题,如果他们有超过1000健康。

[暴风雨]
修正了当攻击附属于城堡的设施时海军战场不正确对中的问题。
修复了Fomorians横幅在战斗中不显示在木筏上的问题。
修复了一个问题,堡垒不能加强舰队或其他堡垒。
修正了一个问题,如果另一个友好的堡垒在范围内,对抗要塞的战斗会导致绘制。

英雄

[所有版本]
修正了一个问题,从“飞行大师”英雄技能获得的运动奖励不会添加到军队的整体运动。

[暴风雨]
修正了“Fortifying Boost 2”英雄特质效果不起作用的问题。
修正了一个问题,其中城市影响生产工具提示显示调试文本如果一个英雄与“影响效率2”特质分配到城市。

问题

[所有版本]
修正显示计数器的任务以(0 / -1)开头的问题。
修正了一个问题,即当任何军队搜寻标记的遗迹时,胜利任务线的第1章将成功完成。
修正了一个问题,当您触发任务时,计数器不会更新。
修正了漫游联盟任务的第7章在任务目标完成后不立即完成的问题。

[监护人]
修正了一个问题,用户不能与目标村庄的“瘟疫荒野”任务。

[阴影]
修正了一个问题,玩家不需要渗透指定的城市来完成被遗忘的阵营任务的第3章。

[暴风雨]
修正了一个问题,舰队由任务产生探测淹没海军部队和私人。
修正了一个问题,其中Morgawr主要任务目标跟踪器显示负值后加载保存的游戏。
修正了一个问题,如果用户已经控制了地图上的所有堡垒,Morgawr阵营任务的第2章没有收到。
修正了一个问题,如果目标堡垒已经被控制,Morgawr阵营任务的第2章的第2步不能完成。
修正了一个问题,即当步骤2发生时,如果玩家已经捕获了目标要塞,Morgawr阵营任务的第2章无法完成。
修正了Morgawr阵营任务计数器的第3章未正确显示给客户端的问题。
修正了一个问题,其中Morgawr派的第4章的步骤2寻求目标军队仍然停留在海上。
修正了Morgawr派系任务目标的第6章具有误导性的问题。
修正了一个问题,当Morgawr阵营任务的第6章在一场战斗中击败两个部队时没有正确完成。
修正了一个问题,其中Morgawr派系任务的第7章可以由另一个派系完成。
修正了一个问题,如果在接收任务之前声明黑点,Morgawr阵营任务的第7章将不会取得进展。
修正了一个问题,其中“寻找平静海”堡垒任务目标固定的任务没有正确显示。
修正了一个问题,其中“灰尘和信任”堡垒任务计数器没有正确显示客户端。
修正了一个问题,其中“防水”堡垒任务不会失败,如果海怪被毁坏。
修正了一个问题,其中“黄色bathysphere,黄色bathysphere ...”堡垒任务计数器没有正确显示客户端。
修复了一个问题,其中“黄色bathysphere,黄色bathysphere ...”堡垒任务目标仍然标记在地图上如果任务失败。
修正了一个问题,“豪华的触摸”堡垒任务计数器没有正确显示客户端。
修正了一个问题,其中“战略思维”堡垒任务计数器没有正确显示客户端。
修复了客户端无法完成“脚本或抓痕”海军任务目标的问题。
修复了“脚本或抓痕”海军任务文本显示不正确信息的问题。
修正了一个问题,即“超越钱”的海军任务没有成功完成后实现其目标。
修正了一个问题,任务军队可以在海洋砖瓦,而不是土地瓦。

[所有版本]
修复了一个问题,其中只有两个胜利条件显示在教程的状态屏幕内。
修复了“选择下一城市”按钮不起作用的问题。
修正了一个城市没有“权利的道路”城市改进可以有土地贸易路线的问题。

[暴风雨]
修正了失去控制堡垒后视力不会消除的问题。
修复了Mac版本的Tempest的所有者显示错误的初始屏幕的问题。
修复了当满足先决条件时“Mare Nostrum”成就未解锁的问题。
修复了一个问题,其中主机接收到“需要战争的声明”通知,如果客户端尝试攻击AI堡垒。
修正了一个问题,即玩家被告知异议行为需要资源进行激活。
修正了一个问题,玩家不知道“黑点”外交行动可以一次在一个帝国上使用。
修正了一个问题,玩家不知道Catspaw trait允许其他心理控制的军队或私人被发现。
修正了一个问题,在游戏中没有提供关于Catspaw单位和他们无法合并/拆分的信息。
修正了一个问题,其中Catspaw trait对于没有“不同种子”特性创建的自定义派系不起作用。
修复了当尝试与大型军队合并catspaw时,Catspaw合并/拆分通知不显示的问题。
修复了当尝试将已训练单元与catspaw合并时,Catspaw合并/拆分通知不显示的问题。
修复了当尝试合并时没有左侧移动时,Catspaw合并/拆分通知不显示的问题。
修正了一个问题,玩家不知道来自“信任”的士气奖金不堆叠如果应用由多个单位。
修正了一个问题,其中从稀土水翼接收的“改进的运动3”容量不增加移动速度3。
修复了Vaulter无法通过利用设施完成市场炼金术士传奇契约的问题。

请享用!

原文:

[1.5.6] Patch Notes

Here's our patch note for [1.5.6]. 

CHANGES AND ADDITIONS

[TEMPEST] 
Improved granularity for facilities quantities. 
Reduced to 3 the max number of sunken ruins per oceanic region. 
Decreased from 2 to 1.35 the max number of strategic resource facilities per fortress. 
Decreased from 2 to 1.35 the max number of luxury resource facilities per fortress. 
Improved repartition of sunken ruins at generation. 
Tweaked Fortress placement. 
Added new naval quest images. 
Dry dock icon changes when building fleets is not possible. 
Updated the reward of the "There Is Something Out There..." quest. 
Nerfed quest army of chapter 4 of Morgawr faction quest. 
Nerfed "Dust Accumulator" and "Center Of Influence" unique facility effects when used by the Fomorians. 
Increased from 2 to 3 rounds the duration of the Dust Focal effects on enemies. 
Reduced from 20% to 10% (of max Life) the damage over time of the Endless Flames. 
Increased a bit the repulse of coasts on Fortresses. 
Reduced a bit the repulse of Wastelands. 
Reduced by 35% the proportion of resources moved from lands to fortresses. 
Increased movement costs from 2 to 3 on tiles with "Seaweed".

IMPORTANT FIXES

[ALL VERSIONS] 
Fixed several issues where the visual position of the fleet or army is wrong.

[TEMPEST] 
Fixed an issue where the world generation can crash the game when playing on a tiny world without oceans. 
Fixed an issue where land percentage impacts resource facility quantity the wrong way around. 
Fixed an issue where a skippable assert is generated at the start of the turn when a stockpile facility is revealed. 
Fixed an issue where "Strategic Thinking" and "Touch of Luxury" generate an assert message upon completion.

OTHER FIXES

ARMIES / UNITS 
[ALL VERSIONS] 
Fixed an issue where the garrison armies are able to retrofit before combat. 
Fixed an issue where the attack cannot be performed if a ruin is between attacker and defender. 
Fixed an issue where the fleets with 5 movement points or more can perform 1 movement action after the movement points are consumed. 
Fixed an issue where the transport ship has range 2 instead of 3. 
Fixed an issue where armies defending a city cannot find a valid path when ordered to attack the besieging army. 
Fixed an issue where the player is unable to attack an unknown empire. 
Fixed an issue where the player is not notified that he/she does not have enough action points when trying to attack an army.

[SHIFTERS] 
Fixed an issue where the frozen fleets are displayed into the "unit idle" list.

[TEMPEST] 
Fixed an issue where the player is not informed that the bathysphere cannot counter-attack. 
Fixed an issue where the coastal bombardment action is automatically reactivated when artillery ships are moved adjacent to cities. 
Fixed an issue where disabling bombardment does not properly refresh the idle armies button. 
Fixed an issue where there is no information available regarding the interaction between shallow waters and the "Submersible" capacity. 
Fixed an issue where the submersion unit description does not inform the player about the immunity to the "Endless Flame" effect. 
Fixed an issue where roaming fleets can attack Shifters' Mantas. 
Fixed an issue where the "Submersible Slayer" capacities are not functional. 
Fixed an issue where the "Fomorian Slayer" capacity is not functional. 
Fixed an issue where the acid spray "Corrosion" effects do not function. 
Fixed an issue where fleets cannot parley with minor faction villages. 
Fixed an issue where there is an inconsistency between the "Super Charge" effects displayed and effects during the combat. 
Fixed an issue where players are not informed that the "Super Charge" capacity gives units immunity to the lightning weather effect in battles. 
Fixed an issue where players are not informed about the duration of "Super Charge". 
Fixed an issue where the attack and damage penalties from the "Artillery" capacity are not applied during battles. 
Fixed an issue where the "Guard" unit capacity is only applied when garrisoned in a fortress.

BATTLES

[ALL VERSIONS] 
Fixed an issue where the user loses his/her city if he/she decides to not reinforce with militia or the governor when an army on a city tile is attacked. 
Fixed an issue where the units life exceed the unit border if they have more than 1000 Health.

[TEMPEST] 
Fixed an issue where the naval battlefield is not properly centered when attacking a facility attached to a citadel. 
Fixed an issue where the Fomorians banners are not displayed on a raft in battle. 
Fixed an issue where fortresses cannot reinforce fleets or other fortresses. 
Fixed an issue where battles against fortresses result in a draw if another friendly fortress is in range.

HEROES

[ALL VERSIONS] 
Fixed an issue where the movement bonus received from the "Flight Master" hero skill is not added to the total army's movement.

[TEMPEST] 
Fixed an issue where the "Fortification Boost 2" hero trait effect does not function. 
Fixed an issue where the city influence production tooltip displays debug text if a hero with "Influence Efficiency 2" trait is assigned to the city.

QUESTS

[ALL VERSIONS] 
Fixed an issue where quests that display counters are starting with (0/-1). 
Fixed an issue where the chapter 1 of the victory questline will be completed successfully when searching marked ruins with any army. 
Fixed an issue where, when you trigger a quest, the counter is not updated. 
Fixed an issue where the chapter 7 of the Roving Clans quest does not complete immediately after the quest objectives are fulfilled.

[GUARDIANS] 
Fixed an issue where the user cannot parley with the targeted village of the "A Plague Of Savagery" quest.

[SHADOWS] 
Fixed an issue where players don't need to infiltrate the indicated city to complete the chapter 3 of the Forgotten faction quest.

[TEMPEST] 
Fixed an issue where fleets spawned by quests detect submerged naval units and privateers. 
Fixed an issue where the Morgawr main quest objective trackers display negative values after loading a saved game. 
Fixed an issue where the chapter 2 of the Morgawr faction quest is not received if users already control all fortresses on the map. 
Fixed an issue where the step 2 of the chapter 2 of the Morgawr faction quest cannot be completed if the objective fortresses are already controlled. 
Fixed an issue where the chapter 2 of the Morgawr faction quest cannot be completed if the player has already captured the targeted fortresses when the step 2 occurs. 
Fixed an issue where the chapter 3 of the Morgawr faction quest counter is not displayed properly for the client. 
Fixed an issue where the step 2 of the chapter 4 of the Morgawr faction quest objective army remains stuck on the sea. 
Fixed an issue where the chapter 6 of the Morgawr faction quest objective is misleading. 
Fixed an issue where the chapter 6 of the Morgawr faction quest does not properly complete when defeting two armies in one combat. 
Fixed an issue where the chapter 7 of the Morgawr faction quest can be completed by another faction. 
Fixed an issue where progress will not be made on the chapter 7 of the Morgawr faction quest if Black Spot was declared before receiving the quest. 
Fixed an issue where the "Seeking Calm Seas" fortress quest objective pinned quest is not properly displayed. 
Fixed an issue where the "Dust and Trust" fortress quest counter is not displayed properly for the client. 
Fixed an issue where the "Watery proof" fortress quest does not fail if the sea monster is destroyed. 
Fixed an issue where the "Yellow bathysphere, yellow bathysphere..." fortress quest counter is not displayed properly for the client. 
Fixed an issue where the "Yellow bathysphere, yellow bathysphere..." fortress quest objective remains marked on the map if the quest fails. 
Fixed an issue where the "A Touch of Luxury" fortress quest counter is not displayed properly for the client. 
Fixed an issue where the "Strategic Thinking" fortress quest counter is not displayed properly for the client. 
Fixed an issue where the "Script or Scratches" naval quest objective cannot be completed by the client. 
Fixed an issue where the "Script or Scratches" naval quest text displays incorrect informations. 
Fixed an issue where the "More Than Money" naval quest is not completed successfully after fulfilling its objective. 
Fixed an issue where quest armies can spawn on oceanic tile instead of land tile.

MISCELLANEOUS

[ALL VERSIONS] 
Fixed an issue where only two victory conditions are displayed inside the status screen of the tutorial. 
Fixed an issue where the button to "select next city" is not functional. 
Fixed an issue where city without "Right of Way" City Improvement can have land trade routes.

[TEMPEST] 
Fixed an issue where vision is not removed after losing control of fortresses. 
Fixed an issue where the wrong splash screen is displayed for owners of Tempest on the Mac version. 
Fixed an issue where the "Mare Nostrum" achievement isn't unlocked when prerequisites are met. 
Fixed an issue where the host receives a "Declaration of war needed" notification if the client tries to attack an AI fortress. 
Fixed an issue where players are informed that the dissent action requires resources for its activation. 
Fixed an issue where players are not informed that the "Black Spot" diplomatic action can be used on one empire at a time. 
Fixed an issue where players are not informed about the Catspaw trait which allows other mind controlled armies or privateers to be detected. 
Fixed an issue where there is no information provided in-game about Catspaw units and their inability to merge/split. 
Fixed an issue where the Catspaw trait is not functional for custom factions created without the "Seed of Dissent" trait. 
Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge catspaw with large armies. 
Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge trained units with catspaw. 
Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge without having movement left. 
Fixed an issue where players are not informed that the morale bonus from "Trust" does not stack if applied by multiple units. 
Fixed an issue where the "Improved Movement 3" capacity received from Rare Hydrofoils does not increase movement speed by 3. 
Fixed an issue where Vaulters cannot complete the Market Alchemist Legendary Deed by exploiting facilities.

Enjoy!

by BAT

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