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无厘头太空战争2 v1.40升级档+免DVD补丁FASDOX版

无厘头太空战争2  v1.40升级档+免DVD补丁FASDOX版
补丁类型:其它
补丁大小:6MB
更新时间:2016-04-29 09:52
所属游戏:无厘头太空战争2,Gratuitous
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏

升级档安装步骤:

1.安装《无厘头太空战争2》原版游戏:https://down.ali213.net/pcgame/gratuitousspaceb2iso.html
2.安装v1.27升级档升级档:https://patch.ali213.net/showpatch/40707.html
3.安装v1.30升级档升级档:https://patch.ali213.net/showpatch/41329.html
4.安装本升级档

更新说明(机翻):

V1.40
   - 错误修正:修正不正确的第二和第一阶段的速度为快速巡洋舰
    导弹。
   - 视觉变化:导弹护卫舰现在有样条路径和火箭的小径。
   - 视觉变化:火箭现在的小径轻。
   - 外观变化:增加了梁的收敛效果的融合无畏
    大炮和巡洋舰辐射光束。
   - 视觉变化:现在光束激光头使用四舍五入正确。
   - 外观变化:在最大的细节,会聚光束的激光汇聚点
    现在创建空间扭曲波。
   - Bug修复:火箭小径z轴位置固定。
   - Bug修复:碎片Z轴位置固定。
   - 视觉变化:现在碎片对高细节阴影
   - 更高质量的爆炸效果,现在用于高高性能电脑
    图形化的细节设置。
   - 错误修正:空插槽设计了船舶平均计算护甲
    (装甲抗性)错在战斗中(而不是设计的屏幕上)。
   - 错误修正:从爆炸碎片船舶现在在一个更可控的方式展开。
   - 错误修正:碎片不再偶尔闪烁,或者有错误的颜色。
   - 错误修正:更好,更流畅的炮塔跟踪。
   - 错误修正:比较一些屏蔽渗透修复时崩溃的错误
    武器。
   - 修正错误:现在战士正确地返回加油即使载体
    模块没有维修用品。
   - 修正错误:现在战士考虑到超过10个船舶停靠时
    选择载波模块。
   - 错误修正:!性格和%现在可用在那里他们以前是
    不:D。
   - 修正错误:从工具提示列表挑战窗口现在不再通过泄漏
    到挑战的详细信息窗口。
   - 新功能:添加删除网上屏的所有邮件按钮。
   - 平衡变化:护甲堆放罚5%在所有情况下降低。
   - 平衡变化:漫步者重盾强度提高200〜250。
   - 平衡变化:漫步者中型护盾强度提高150〜200元。
   - 平衡变化:漫步者轻盾强度提高50至150。
   - 平衡变化:漫步者轻盾重量减少80至70。
   - 平衡变化:漫步者盾轮补给减少6日至5。
   - 平衡变化:护卫舰重盾强度从30提高到65。
   - 平衡变化:护卫舰中型护盾强度从70提高到91。
   - 平衡变化:轻型护卫舰实力盾从50提高到70。
   - 平衡变化:轻型护卫舰护盾回充增加到4至6。
   - 平衡变化:轻型护卫舰护盾回充增加到4至6。
   - 平衡变化:血浆护卫舰成本盾从110减少到80。
   - 平衡变化:护卫舰快速充电屏蔽电源从16增加到22。
 
  v1.39
   - 视觉变化:盾冲击效果现在大大,好得多:D。
   - 平衡变化:基于驱逐舰,护卫舰和反导弹的战斗机模块
    现在是打战士好得多。
   - 修正错误:已采取的唯一武器战士的伤害,现在将得到
    在损坏之前坞载成功地修复。
   - 错误修正:战士返回到运营商现在如果放慢
    转弯半径意味着他们不能真正与母公司运营商对接。
   - 改变显示方式导弹的速度,使现在的值是直接
    媲美船的速度。
   - 错误修正:游戏不再崩溃,如果你以某种方式设计的船舶,其中一个
    层上设计的边缘溢出的。
   - 错误修正:固定文本溢出和MODS页上不正确使用滚动
    很多MODS的安装。
   - 修正错误:错误(尤其是MOD显示屏上)的文件不被保存/读取
    回到现在正确固定。
   - 平衡变化:基于漫步者反导弹的战斗机模块是现在
    在打击战机好得多​​。
   - 视觉变化:新功能(高细节设置)盾牌崩溃。
   - 视觉变化:辐射作用的新的视觉效果。

版本发布1.38七月
==========================
1)在自定义地图,玩家船队图标不会重新加载舰队之间切换时修正错误。
这纺并且是2)修正了船舶构件不容忽视的复合材料应用自定义纹理。
3)修正了纹理可能在船舶设计屏幕上的某些情况下,错误地显示。
4)修正了绿色船舶行驶灯也没有出现。
5)F2HullMod 8现在可以正确地着色。
6)Zyrtari船舶组件现在正确排序。
7)修正了如果你想自动加载下一个当打的第一个战役任务的游戏可能崩溃。
8)点防御梁现在各地旅行的导弹速度太快,他们拦截剧烈地摇摆不定。
9)武器故意做零伤害(如诱饵)不再有资格在战斗后的统计数据进行的损害最小。
10)凝结尾现在可以正确即使在复杂的多层战斗机和炮船的设计绘制。
11)船舶模块比较窗口现在显示了屏蔽渗透VS阻力额外数据。
12)点防御武器现在显示的跟踪速度。
13)导弹模块现在可以显示飞行速度。
14)余额变化:护卫舰/驱逐舰反战斗机导弹的射程提高了800至900人。
15)余额变化:护卫舰/驱逐舰反导弹的战斗机效力的损害变更为100%和赫尔,25%和盾牌。
16)余额变化:护卫舰/驱逐舰反战机导弹发射间隔时间从2900减少到1500。
17)消息屏幕上的固定文本溢出。
18)增加了新的功能:在收件箱中的邮件现在包含在适当按钮跳转到的挑战。
19)添加了显示VS导弹的点防御武器效能当您选择一个跟踪属性新窗口。

版本发布1.39八月
===========================
1)视觉变化:盾冲击效果现在大大,好得多:D。
2)余额变化:护卫舰和驱逐舰基于反导弹的战斗机模块是现在打战士好得多。
3)错误修正:已采取的唯一武器战士的伤害现在会在出坞前的载体成功地修复了损坏。
4)修正错误:如果他们的转弯半径意味着他们不能真正与父载体对接战士返回到运营商现在将放缓。
5)改变显示方式导弹的速度,使现在的值是直接可比性船的速度。
6)错误修正:游戏不再崩溃,如果你以某种方式设计的船舶,其中一个层上设计的边缘泄漏出来。
7)错误修正:固定文本溢出,并有很多安装MODS的MODS页上不正确滚动。
8)修正错误:错误(尤其是MOD显示屏上)的文件不被保存/读取回正确现已修复。
9)余额变化:基于漫步者反导弹的战斗机模块是现在打战士好得多。
10)外观变化:新功能(高细节设置)盾牌崩溃。
11)视觉变化:辐射作用的新的视觉效果。

原文:

v1.40
  - Bug Fix: Fixed incorrect second and first-stage speeds for the fast cruiser
    missile.
  - Visual Change: Frigate Missiles now have spline paths and rocket trails.
  - Visual Change: Rocket trails now lighter.
  - Visual Change: Added beam-convergence effect to the dreadnought fusion
    cannon and cruiser radiation beam.
  - Visual Change: Tips of beam lasers are now rounded off correctly.
  - Visual Change: On max detail, convergence points of converging beam lasers
    now create spatial distortion waves.
  - Bug fix: Rocket trails z positions fixed.
  - Bug fix: Debris Z positions fixed.
  - Visual Change: Debris now has shadows on high detail
  - Higher quality explosion effects now used for high-performance PCs on high
    graphical detail settings.
  - Bug Fix: Ships with empty design slots were calculating average armor
    (armor resistance) wrong in battles (but not on design screen).
  - Bug Fix: Debris from exploding ships expands in a more controlled way now.
  - Bug Fix: Debris no longer occasionally flicker, or has wrong color.
  - Bug Fix: Better and smoother turret-tracking.
  - Bug Fix: Fixed crash bug when comparing the shield penetration of some
    weapons.
  - Bug Fix: Fighters now correctly return for refueling even if a carrier
    module has no repair supplies.
  - Bug Fix: Fighters now take into account more than 10 docked ships when
    selecting a carrier module.
  - Bug Fix: The ! character and % are now usable where they previously were
    not :D.
  - Bug Fix: Tooltips from challenge list window now no longer leak through
    onto challenge details window.
  - New feature: Delete All messages button added to online screen.
  - Balance Change: Armor stacking penalty reduced by 5% in all cases.
  - Balance Change: Cruiser Heavy Shield Strength increased from 200 to 250.
  - Balance Change: Cruiser Medium Shield Strength increased from 150 to 200.
  - Balance Change: Cruiser Light Shield Strength increased from 50 to 150.
  - Balance Change: Cruiser Light Shield Weight reduced from 80 to 70.
  - Balance Change: Cruiser Shield Caster Recharge reduced from 6 to 5.
  - Balance Change: Frigate Heavy Shield Strength increased from 30 to 65.
  - Balance Change: Frigate Medium Shield Strength increased from 70 to 91.
  - Balance Change: Frigate Light Shield Strength increased from 50 to 70.
  - Balance Change: Frigate Light Shield Recharge increased from 4 to 6.
  - Balance Change: Frigate Light Shield Recharge increased from 4 to 6.
  - Balance Change: Frigate Plasmatic Shield Cost reduced from 110 to 80.
  - Balance Change: Frigate Fast Recharge Shield Power increased from 16 to 22.
 
  v1.39
  - Visual Change: Shield impact effects now vastly, vastly better :D.
  - Balance Change: The Frigate & Destroyer-based anti-fighter missile module
    is now vastly better at hitting fighters.
  - Bug Fix: Fighters that have taken only armor damage will now get that
    damage repaired succesfully at a carrier before undocking.
  - Bug Fix: Fighters returning to carriers will now slow down if their
    turning circle means they cannot actually dock with the parent carrier.
  - Changed the way missile speed is displayed so now the values are directly
    comparable to ship speeds.
  - Bug Fix: Game no longer crashes if you somehow design a ship where one
    layer spills out over the edges of the design.
  - Bug Fix: Fixed text spillover and incorrect scrolling on mods page with
    lots of mods installed.
  - Bug Fix: Errors (especially on mod screen) with files not being saved/read
    back correctly now fixed.
  - Balance Change: The Cruiser-based anti-fighter missile module is now
    vastly better at hitting fighters.
  - Visual Change: New feature (on high detail setting) for shields collapse.
  - Visual Change: New visuals for radiation effect.
 
 Version Release 1.38 July
==========================
1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load.
2) Fixed bug where ship components that spun and were not composites ignored applied custom textures.
3) Fixed bug where textures may display wrongly in some cases on the ship design screen.
4) Fixed bug where green ship running light did not appear.
5) F2HullMod 8 can now be colored correctly.
6) Zyrtari ship components now ordered correctly.
7) Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one.
8) Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept.
9) Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats.
10) Contrails now correctly drawn even on complex multi-layer fighter & gun ship designs.
11) Ship module comparison window now shows extra data for shield penetration vs resistance.
12) Point Defense weapons now display tracking speed.
13) Missile modules now display missile speed.
14) Balance Change: Frigate/Destroyer Anti-fighter missile Range boosted from 800 to 900.
15) Balance Change: Frigate/Destroyer Anti-fighter missile Damage effectiveness changed to 100% vs Hull, 25% vs Shield.
16) Balance Change: Frigate/Destroyer Anti-fighter missile Firing interval reduced from 2900 to 1500.
17) Fixed text spillover on the messages screen.
18) Added new feature: messages in your inbox now contain a button to jump to the challenge if appropriate.
19) Added new window that shows effectiveness of point defense weapons vs missiles when you select the tracking attribute for one.

Version Release 1.39 August
===========================
1) Visual Change: Shield impact effects now vastly, vastly better :D.
2) Balance Change: The Frigate & Destroyer-based anti-fighter missile module is now vastly better at hitting fighters.
3) Bug Fix: Fighters that have taken only armor damage will now get that damage repaired succesfully at a carrier before undocking.
4) Bug Fix: Fighters returning to carriers will now slow down if their turning circle means they cannot actually dock with the parent carrier.
5) Changed the way missile speed is displayed so now the values are directly comparable to ship speeds.
6) Bug Fix: Game no longer crashes if you somehow design a ship where one layer spills out over the edges of the design.
7) Bug Fix: Fixed text spillover and incorrect scrolling on mods page with lots of mods installed.
8) Bug Fix: Errors (especially on mod screen) with files not being saved/read back correctly now fixed.
9) Balance Change: The Cruiser-based anti-fighter missile module is now vastly better at hitting fighters.
10) Visual Change: New feature (on high detail setting) for shields collapse.
11) Visual Change: New visuals for radiation effect.

by FASDOX

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