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幽浮2 2号升级档+免DVD补丁CODEX版

幽浮2 2号升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:81.3MB
更新时间:2016-03-11 17:47
所属游戏:幽浮2,X-COM
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制CODEX目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《幽浮2》原版游戏:https://down.ali213.net/pcgame/xcom2iso.html
2.安装本升级档

更新说明:

机翻:

更新2:
性能
?新增邮编模式的游戏选项。而拉链模式已启用的动画(如步骤奏&的gremlin移动)速度被显著增加。正常运动动画都适度增加
?修正了一个在华丽凸轮拍摄转场阴影渲染为降低系统性能的问题
?支持NVIDIA SLI和AMD CrossFire支持
?删除了默认预设MSAA选项和自动检测调整目标40 FPS,而不是30FPS
?返工光剪辑管理器
?粒子顶点缓冲区重新分配
?优化的复仇者阴影
?启用三重缓冲来修复垂直同步性能
?阴影光淡出复仇者之内;不使用禁用的邮政和使命前灯电影
?禁用黑影从性格灯铸造瓦特/复仇者
?降低高的阴影分辨率 - 减少阴影分辨率当设置为HIGH到1536年,而不是2048
?降低了阿凡达步枪的影响数
?删除,当相机使能/时顺利禁用建筑可视化
?递延配置文件保存到下一个节拍。这防止了同一帧内的多个调用从创建多个请求以保存信息
?改变图形设置后,根据所选择的预置,额外的船员将被封顶
?字头网眼优化
平衡
?模仿航标重新平衡:价格提高到75
?模仿标再也不能盖,并保证被敌方射击击中
?湿工作不再追溯
?吃草不再是100%的投篮机会。目标被隐蔽攻击者无法躲闪出手
游戏
?增加了一个新的建议蒸汽控制器配置有额外的行动提供支持
?修正了一个当他们的原点位置被损坏VIP单位将受到伤害
?修正了一个问题,即促进挣文字行动之前出现在屏幕上看到的
?修正了一个平民径处理梯子的基地和阻止XCOM单位
?修正了一个字池选择像类,态度和道具没救
?修正了一个武器没有保持名称和自定义对凹凸层
?修正了导致一些扫描计时器的问题进入负时间
?是完整的阵容升级工程项目,现在指定在UI
?修正了一个战略项目计时器复位如果玩家开始做接触的区域后,立即建立一个无线电中继
?修正了第一次逛Geoscape时,如果初学者VO被关闭的POI未产卵的问题
?删除了启动的转弯过程中的某些任务,其中的敌方单位已经跌出世界上挂起。自动保存(和铁人三项保存)在这种情况下取​​得现在应该可玩
?最小化操作相机障碍物
?最小化相机的外观,在过程中AI的能力跳频
?修正了一个幽能力没有触发死亡凸轮
?杀伤区现在尊重隐蔽状态
?修正了一个问题,即时刻保持警惕AWC振作没有为工作顶上
?通过单位按Tab键时,建筑物减不下来
?修正了一个利用这一点跳过AI又被垃圾邮件结束/退格键,而播放器的最后一个动作被可视化
?速射和链式抛丸可视化进行了优化,以获得第二枪火快
?修正了一个射击HUD翅膀将无法重新打开服用,需要翅膀关闭一个动作后
?修正了暴击几率将受到负面杆与成功的机会的影响的问题大于100
?优化引火归打造成长时间延误
?AI优化揭示导致长挂起
?优化等待行动造成长期超时
?优化下跌单元可视超时更快
?更新了Geoscape保存描述使用本地化总部的时候,而不是以前使用GMT游戏时间
?固定的问题,在一个特定的报复任务情节无效重生点
?打掉盖不采取降低%到击中敌人
系统
?新的选项,只使用字符池的创作,直到池耗尽
?防弹不好导致从主菜单中保存崩溃
?修正了一个导致战略挂钩的问题
?修正了一个自定义的盔甲没有保存
图像
针对单位什么时候?单位高亮闪光灯
多人
?多人:修复了导致行动之间的延迟互联网球员速度较慢的通信,转弯,并结束游戏画面。
?增加了摄像头转动到MP

原文:

Update 2:

Performance 

?Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased 
?Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance 
?Support for nVidia SLI and AMD Crossfire 
?Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS 
?Reworked Light Clipping Manager 
?Particle Vertex Buffer Reallocation 
?Optimization to shadows in the Avenger 
?Enable triple buffering to fix VSync performance 
?Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used 
?Disabled shadow casting from character lights w/in Avenger 
?Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048 
?Reduces the impact count of the Avatar Rifle 
?Removed a hitch that occurs when the camera enables/disables building visualizer 
?Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile 
?After changing graphics settings, based on the selected preset, extra crew will be capped 
?Character head mesh optimized 

Balance 

?Mimic beacon rebalance: Price increased to 75 
?Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots 
?Wet Work is no longer retroactive 
?Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge 

Gameplay 

?Added a new recommended Steam Controller configuration with support for additional actions 
?Fixed an issue where VIP units would take damage when their origin location was damaged 
?Fixed an issue where Promotion Earned text appeared before action is seen on screen 
?Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units 
?Fixed an issue where Character Pool choices like Class, Attitude, and props did not save 
?Fixed an issue where weapons did not keep names and customizations upon tier bump 
?Fixed an issue causing some scan timers to go into negative time 
?Engineering items that are full squad upgrades are now designated in the UI 
?Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region 
?Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off 
?Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable 
?Minimized action camera obstructions 
?Minimized camera look-at hopping during AI abilities 
?Fixed an issue where Psi abilities did not trigger death cams 
?Kill Zone now respects concealment status 
?Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters 
?Buildings don't cut down when tabbing through units 
?Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized 
?Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster 
?Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close 
?Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100 
?Optimized Return Fire hits causing long delays 
?Optimized AI reveals causing long hangs 
?Optimized Wait actions causing long timeouts 
?Optimized falling unit visualization to timeout faster 
?Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time 
?Fixed an issue with an invalid spawn point on a specific Retaliation mission plot 
?Destroyed cover does not take reduce % to-hit on enemies 

Systems 

?New option to only use Character Pool creations until the pool is exhausted 
?Bulletproofing bad saves from causing main menu crashes 
?Fixed an issue causing hitches in strategy 
?Fixed an issue where armor customizations did not save 

Graphics 

?Unit Highlighting Flash when targeting units 

Multiplayer 

?MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen. 
?Added camera rotation to MP 

by CODEX

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