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魔法门之英雄无敌7 测试版Build 20998升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)

魔法门之英雄无敌7 测试版Build 20998升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)
补丁类型:免DVD
补丁大小:1.3GB
更新时间:2015-06-12 09:45
所属游戏:魔法门之英雄无敌7,Might
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补丁介绍

使用说明:

1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏

更新日志(机翻):

冒险地图
[AdventureMap]构建魔法学校的用户后能招收弟子无需升级建设
[AdventureMap]经过多次攻城攻击学园都市的第一个主人已经豁出去了自身的防御
[AdventureMap]地形领域是unpassable在玩家1起始位置
[AdventureMap]生物从访问到驻军移动时的英雄,自动堆垛
[AdventureMap]是严重不足供电冒险地图上的大多数中立生物
[AdventureMap]的“仓库”的建设会出现没有访问过一个星期过后
[AdventureMap]从地图中央的神器海盗装甲无法访问
[AdventureMap]接近起始位置的核心球员住房是不可访问
[AdventureMap]游戏将开始与AI转,没有雾掉上面的AI城堡战争,如果用户更改的位置值比AI更大一些
[AdventureMap]圣堂镇查看最后两个导航按钮是可见的,而玩家没有建设分配给他们
[AdventureMap]可采取​​2玩家起始位置的资源桩东北不战中立军队
[AdventureMap]的浅河区unpassable
[AdventureMap]为“没有访问”被抓获后,税吏建筑显得
[AdventureMap]有3组人迹罕至资源接近球员4初始面积
[AdventureMap]单位增加,如果遵循一定的步骤单元升级过程中遇到的漏洞
[AdventureMap]不同类型的单位从所捕获的镇招募时不放在同一个大篷车
[AdventureMap]按卸载大篷车“尝试卸载所有”按钮,将无限期地乘以单位运输
[AdventureMap当创建一个马帮的“招募所有”按钮将导致生物栈消失

战斗
[战斗]一个火元素栈将保持在空气中被击败后,暂停
[防治]生物可以在任何地方移动在战场上
【战斗】再战按钮不会重置军队
【战斗】资源桩出现在作战地图上
【战斗】的“黑曜石石像鬼”的战斗模式,而移动时,已经打破动画
【战斗】的“焊接动手”能力可以让玩家进行修复,有没有损坏的单位
【战斗】的骑士和胸甲骑兵单位收到的伤害要报复敌人攻击时,
【战斗】监护人和公正单位有无限的报复
【战斗】避风港townscreen接口可以在战斗中被accesed防止玩家重返战斗
【战斗】玩家可以不打攻城​​战,如果“强制quickcombat”选项设置
【战斗】使用快速作战传递一个镇攻城将在未来手册战斗中加载地图围城
【战斗】如果城市守军投降选择,结果菜单将变得坏了,没有搏斗可以启动

HUD
需要获得战部队[HUD]建筑物不能从新兵战部队内置标签
[HUD]调试元素存在的skillwheel屏幕上,英雄被击败后,
[HUD]调试输出“-2?INT?MMH7Game.H7Combat.TT_MANA?”目前当巨灵生物利用的能力法力流失
[HUD]调试输出出现在一定条件下的作战结果屏幕上
[HUD]调试文本%的统计傀儡专业化说明目前在父亲
[HUD]调试文本%TT目前在保卫按钮说明
[HUD]调试文本?%,可在致命一击的能力描述注意
在“确认”按钮分配州长[HUD]调试文本存在
[HUD]调试文本出现在奥斯卡镇大篷车设置窗口
与埃德里克播放时[HUD]调试文本出现在英雄工具提示
[HUD]逃离战斗后不完整的文本
[HUD]不完整的文本中存在的“野蛮人海角七号”神器的说明
[HUD]的提示和地球学者技能的效果之间不一致
[HUD] Incorect描述为“认知”技能提示
[HUD] Incorect描述为“生力军”提示
[HUD] Incorect描述为'恶性射门“技能提示
[HUD] Incorect提示说明“适应性”的技巧
[HUD]发出构建命令后立即离开屏幕构造离开导航栏不变
[HUD]英雄离开屏幕的大厅直接将用户在特定条件下的冒险地图
[HUD] 3级防御工事误导玩家相信他将接受当地警卫保卫他的镇
[HUD]英雄墓地模型时,技能窗口关闭将出现在屏幕上
[HUD]占位符存在于盗贼公会英雄卡后,敌人派失去了他的主要功臣
[HUD]有时用户无法丢弃圣堂村打开法术列表时出现的消息
[HUD]有时,在与敌人战斗时搞的,敌对的军队作战弹出窗口将不会出现
[HUD]的“胸​​甲骑兵”的招聘窗口将任何招聘单位的避风港后,切换到“骑手”的招聘
[HUD]攻击工具提示不显示任何报复所有的攻击
[HUD]大厦接口可以从新兵战部队面板中访问并仍然停留在屏幕上
[HUD]用于英雄的名字,对雇用新的英雄卡是非常小的字体,在一定条件下
英雄画面[HUD]霍尔将如果用户通过使用ESC键的关闭skillwheel保留在屏幕上
[HUD]更换使用拖放文物时,库存槽被损坏
[HUD]最后两项奥斯卡镇标签共享相同的图标作为大篷车抵达标签
[HUD]最大级别XP计数器不正确更新达到29级和30级的时候,它会显示0
[HUD]通知“中性军队打败”出现在一场遭遇战游戏开始
[HUD]通知将出现,可以在战斗中被访问,如果游戏菜单打开
[HUD]用户能够打开一个不存在的英雄的详细视图
[HUD]来访英雄的头像图标将被替换为新购买的英雄的特殊图标,直到重新进入城堡
[HUD]没有消息,通知没有任何剩余的插槽,以便聘请新的英雄的用户
[HUD]单位肖像主动酒吧向下转移和部分后右击它们隐藏
[HUD]水之护盾能力刀尖小数有一个价值
[HUD]当访问盗贼公会的“阿山的泪”选项卡中显示的999个
[HUD]一个构建提示将继续开放外一定条件下镇
快速工具载入游戏后会出现冒险地图上[HUD]答
[HUD]构建城市门户网站没有教导即时召回咒语,直到重新审视镇
[HUD]加载已保存的游戏的同时与避风港玩会显示一个错位招聘菜单
[HUD]神器的信息不适合神器回收的窗口
[HUD]为'新兵'按钮不更新说明
[HUD]就主动队列图标下移他们打开时提示
[HUD]即时召回法术出现在魔法公会即使没有建立门户网站
[HUD]的“新兵全部”按钮不会刷新更改时,在“招新生物”的菜单制作
[HUD]的技能图标不会改变英雄的“技能”菜单后,恰克
[HUD]有攻击城堡时,没有表现出战部队
[HUD]单位可能会丢失在某些条件下,招募生物菜单

菜单
[菜单]玩家在遭遇战设置了1设置的更改不会反映在游戏中
[菜单]开始的避风港英雄阿米尔卡将产生一个随机英雄从任何派别
[菜单]有消息退出多人游戏大厅时,用户不会阻止
[菜单]标题加载保存所作装载来自同一个游戏以前节省土地干后后崩溃

多人
[多人]玩家接收到同步消息时结束之交在某些条件下
[多人]由无市7天失去了一场遭遇战地图叶观众模式地图上的玩家
[多人]不同步消息在整个会议出庭客户
[多人]玩家仍然停留在战斗画面上时,客户端将退出到主菜单时轮到他
[多人]从一个堡垒招聘单位将带来游戏不同步
[多人]保存的游戏出现占位符的客户
[多人]的“观察者变成”选项可用于一个失败的球员在2个球员比赛
[多人]客户端可以加入多人会话正在进行中
[多人]的HUD并不指定哪些玩家回合是
[多人]加载/保存系统无法正常运行的多人游戏
[多人]大堂不能加入当客户端加载一个多人游戏
[多人]地图没有完成加载,如果一个客户在载入画面时断开连接
[多人]用户名从大堂过渡到会话时被换球员之间
[多人]标题崩溃时,客户端退出到桌面上轮到他
[多人]标题是玩家带来后不同步激活自动战斗
[多人]标题被带出移动时同步的英雄在一定的条件下
[多人]用户整理多人前哨战比赛后遇到故障行为
[多人当一叠砂岩傀儡进入一个快速的战斗游戏去同步出
[多人当一个快速战斗一叠Rakshasas后向右移动游戏去同步出
[多人]当保存在游戏过程中一个客户转,一个不同步发生

技能/能力
受法术疯狂[技能/能力]生物不会攻击时得到报复
[技能/能力]调试输出出现在的工具提示“石尖峰”魔咒
[技能/能力]调试输出出现在“暴风箭”咒语从英雄法术书提示。
[技能/能力]调试输出出现在“太阳光束”拼的英雄法术书提示。
[技能/能力]调试输出上存在的工具提示“闪电爆裂”法术。
[技能/能力]的“瞬移”咒语不提供无限的范围,当玩家有“不二法宝”大师级别。
[技能/能力]的“软肋”咒语减去更多的破坏比它在工具提示中指出
[技能/能力]的狂热法术会造成磨光生物的攻击进入负值
[技能/能力]用户能够针对自己单位的内爆法术

Version 20998 (2015-06-11) 

Changelog:  

Adventure Map 
[AdventureMap] After building the School of Magic the user is able to recruit Disciples without upgrading the building
[AdventureMap] After several siege attacks the first owner of the academy city has to fight it's own defence
[AdventureMap] Areas of terrain are unpassable at the player 1 starting position
[AdventureMap] Creatures are automatically stacking when moving the hero from visiting to garrison
[AdventureMap] Most neutral creatures on the adventure map are severely under-powered
[AdventureMap] The "Warehouse" building will appear as Not Visited after a week passes
[AdventureMap] The artifact Pirate Armour from the center of the map cannot be accessed
[AdventureMap] The Core Dwellings near the players starting positions are not accessible
[AdventureMap] The game will start with the AI turn and no fog off war above the AI castle if the user changes the position value to a bigger number than the AI
[AdventureMap] The last two navigation buttons from Haven Town View are visible to the player while no building is assigned to them
[AdventureMap] The resource piles north-east of the player 2 starting position can be taken without fighting the neutral army
[AdventureMap] The shallow river area is unpassable
[AdventureMap] The Tax Collector building appears as "not visited" after being captured
[AdventureMap] There are 3 groups of inaccessible resources close to Player 4 initial area
[AdventureMap] Unit increase exploit encountered during unit upgrade if certain steps are followed
[AdventureMap] Units of different types are not placed in the same caravan when recruited from a captured town
[AdventureMap] Unloading a caravan by pressing the "try to unload all" button will multiply the transported units indefinitely
[AdventureMap] When creating a caravan the "recruit all" button will cause creature stacks to disappear

Combat
[Combat] A fire elemental stack will remain suspended in the air after being defeated
[Combat] Creatures can move anywhere on the battlefield
[Combat] Fight again button does not reset the armies
[Combat] Resource piles appear on the combat map
[Combat] The "Obsidian Gargoyle" has broken animation when moving while in combat mode
[Combat] The "soldering hands" ability allows the player to repair a unit that has no damage
[Combat] The Cavalier and Cuirassier units receive damage when retaliating to an enemy attack
[Combat] The guardian and justicar units have unlimited retaliations
[Combat] The haven townscreen interface can be accesed during combat preventing the player to return to combat
[Combat] The player cannot fight siege battles if the "force quickcombat" option is set
[Combat] Using Quick Combat to pass a Town Siege will load a Siege map during the next Manual Fight
[Combat] If the city defenders select Surrender, the results menu will become broken and no combats can be started

HUD
[HUD] Buildings needed for obtaining Warfare units cannot be built from the Recruit Warfare Units tab
[HUD] Debug elements are present on the skillwheel screen, after the hero is defeated
[HUD] Debug output "-2 ?INT?MMH7Game.H7Combat.TT_MANA?" present when a Djinn creature uses the ability Mana Drain
[HUD] Debug Output present on the Combat Results screen in certain conditions
[HUD] Debug text %stat present in Father of Golems specialization description
[HUD] Debug text %tt present in Defend button description
[HUD] Debug text ?% can be noticed in the Deadly Strike ability description
[HUD] Debug text is present after assigning a governor on the "confirm" button
[HUD] Debug text is present in the Academy Town caravan setup window
[HUD] Debug text is present in the hero tool tip when playing with Edric
[HUD] Incomplete text after fleeing a battle
[HUD] Incomplete text present in the description of the "Barbarian Cape" artifact
[HUD] Inconsistency between the tooltip and the effect of the Earth Scholar skill
[HUD] Incorect description for "awareness" skill tooltip
[HUD] Incorect description for "reinforcements" tooltip
[HUD] Incorect description for 'Vicious shot" skill tooltip
[HUD] Incorect tooltip description for "adaptability" skill
[HUD] Leaving the construct screen immediately after issuing a build command leaves the navigation bar unchanged
[HUD] Leaving the hall of heroes screen takes the user directly to the adventure map under certain conditions
[HUD] Level 3 Fortifications misinform the player to believe that he will receive Local Guards to defend his town
[HUD] Necropolis hero model will appear on screen when the skill window is closed
[HUD] Placeholder present in the thieves guild hero tab after the enemy faction lost his main hero
[HUD] Sometimes the user is not able to discard the message that appears when opening the list of spells from Haven Village
[HUD] Sometimes, when engaging in a fight with an enemy, hostile army combat pop-up will not appear
[HUD] The "cuirassier" recruitment window will change to the "horseman" recruitment after recruiting any haven unit
[HUD] The attack tooltip displays no retaliation for all attacks
[HUD] The building interface can be accessed from within the Recruit Warfare Units panel and remains stuck on screen
[HUD] The font used for hero names, on the Hire new Heroes tab is very small, in certain conditions
[HUD] The Hall of Heroes screen will remain on screen if the user closes the skillwheel by use of the escape key
[HUD] The inventory slot gets corrupted when replacing artifacts using drag and drop
[HUD] The last two Academy Town tabs share the same icon as the Caravan Arrivals tab
[HUD] The max level XP counter does not update correctly when reaching level 29 and 30, it will show 0
[HUD] The notification "neutral army defeated" appears at the beginning of a skirmish game
[HUD] The notifications will appear and can be accessed during the fight if game menu is open
[HUD] The user is able to open the detailed view of a nonexistent hero
[HUD] The visiting hero's avatar icon will be replaced by a newly purchased hero's specific icon until reentering the castle
[HUD] There is no message informing the user that doesn't have any slots remaining in order to hire new heroes
[HUD] Units portrait in the initiative bar are shifted downwards and partially hidden after right clicking them
[HUD] Water Shield ability tool tip has decimals for one value
[HUD] When accessing Thieves Guild the "Tear of ashan" tab displays a percentage of 999
[HUD]A build prompt will remain open outside of the town in certain conditions
[HUD]A quickbar appears on the adventure map after loading a game
[HUD]Building the Town Portal doesn't teach the Instant Recall spell until revisiting the town
[HUD]Loading a saved game while playing with Haven will show a misplaced recruitment menu
[HUD]The artifact information does not fit the window of the Artifact recycler
[HUD]The description for the 'Recruit' button doesn't update
[HUD]The icons on the initiative queue shift down when opening tooltips from them
[HUD]The Instant Recall spell appears in the Magic Guild even without building the portal
[HUD]The 'Recruit all' button doesn't refresh when changes are made in the 'Recruit new creatures' menu
[HUD]The skill icon does not chage after changing the hero in the "Skills" menu
[HUD]There are no warfare units shown when attacking a castle
[HUD]Units can be lost in the Recruit Creatures menu in certain conditions

Menu
[Menu] Changes made to the player 1 settings in the skirmish setup are not reflected in-game
[Menu] Starting with the Haven hero Amilcar will spawn a random hero from any faction
[Menu] The user is not prevented when exiting the multiplayer lobby with a message
[Menu] Title crashes after loading a save made after loading a previous save from the same game on Dried Lands

Multiplayer
[Multiplayer] A player receives an out of sync message when ending the turn in certain conditions
[Multiplayer] Losing a skirmish map by having no city for 7 days leaves the player on the map in spectator mode
[Multiplayer] Out of Sync messages appear for Clients throughout a session
[Multiplayer] Players remain stuck on the battle screen when a client quits to main menu during his turn
[Multiplayer] Recruiting units from a fort will bring the game out of sync
[Multiplayer] Saved games appear as placeholder for the clients
[Multiplayer] The "become observer" option is available for a losing player in a 2 player match
[Multiplayer] The client can join the multiplayer session that is in progress
[Multiplayer] The HUD does not specify which player's turn it is
[Multiplayer] The load/save system is not functional for multiplayer games
[Multiplayer] The lobby is unjoinable when a client loads a multiplayer game
[Multiplayer] The map does not finish loading if a client disconnects during the loading screen
[Multiplayer] The usernames get swapped amongst players when transitioning from the lobby to the session
[Multiplayer] Title crashes when a client exits to desktop on his turn
[Multiplayer] Title is brought out of sync after a player activates Auto Combat
[Multiplayer] Title is brought out of sync when moving the Hero in certain conditions
[Multiplayer] Users experience faulty behavior after finishing a multiplayer skirmish match
[Multiplayer] When entering a quick combat with a stack of Sandstone Golems the game went out of sync
[Multiplayer] When moving right after a quick combat with a stack of Rakshasas the game went out of sync
[Multiplayer] When saving a game during a clients turn, an out of sync occurred

Skill/Abilities
[Skills/Abilities] Creatures affected by the Frenzy spell will not get retaliated when attacking
[Skills/Abilities] Debug output is present on the tooltip of the "Stone Spikes" spell
[Skills/Abilities] Debug output present on the "Storm Arrows" spell tooltip from the hero spell book.
[Skills/Abilities] Debug output present on the "Sun Beam" spell tooltip from the hero spell book.
[Skills/Abilities] Debug output present on the tooltip of the "Lightning Burst" spell.
[Skills/Abilities] The "Teleport" spell does not provide unlimited range when the player has "Prime Magic" master level.
[Skills/Abilities] The "Weakness" spell subtracts more damage than it states in the tool tip
[Skills/Abilities] The Frenzy spell will cause the buffed creature's attack to go into negative values
[Skills/Abilities] The user is able to target his own units with the Implosion spell

by thegfw

魔法门之英雄无敌7·热门补丁
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