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战场兄弟 v1.3.0.25升级档+免DVD补丁CODEX版

战场兄弟 v1.3.0.25升级档+免DVD补丁CODEX版
补丁类型:游戏MOD
补丁大小:14.6MB
更新时间:2019-08-24 13:23
所属游戏:战场兄弟,Battle
普通下载 提取码:4qqp
高速下载
补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《战场兄弟》CODEX版游戏:Battle.Brothers.Warriors.of.the.North-CODEX
2.安装《战场兄弟》v1.3.0.13升级档:https://patch.ali213.net/showpatch/119517.html
3.安装《战场兄弟》v1.3.0.15升级档:https://patch.ali213.net/showpatch/119787.html
4.安装《战场兄弟》v1.3.0.19升级档:https://patch.ali213.net/showpatch/120629.html
5.安装《战场兄弟》v1.3.0.21升级档:https://patch.ali213.net/showpatch/121595.html
6.安装本升级档

更新说明:

机翻:

更新v1.3.0.25:
在启动新广告系列时,默认情况下将“永久销毁”设置更改为禁用,以便更好地反映大多数玩家喜欢的设置。
修复了在没有使用DLC的情况下继续使用DLC播放广告系列的问题。
修复了被命名的派克失踪作为地点的潜在战利品。
修正了一些小问题,如拼写错误。

更新v1.3.0.24:
改变了Alp的机制。请参阅下文了解详情。
修复当对手配备三头连枷时无法移出控制区的角色。
通过切换到地面上的物品,修复了允许玩家失去有效疲劳的攻击。
修正了拼写错误等各种小问题。

改变了什么?阿尔卑斯山现在的工作方式如下:它们不再产生任何阴影。相反,他们在中等范围内攻击自己。他们获得了独特的被动技能以及两个熟悉的法术,每个法术都有两个瓦片范围,并且每回合可以施放两者的任意组合。

他们的“睡眠”法术会造成“睡眠”状态效果,其效果类似于“震惊”,因为睡眠角色无法行动。然而,相邻盟友可以唤醒沉睡的角色,就像你可以从网上释放相邻的盟友一样,使用“拉力”技能也可以唤醒4个瓦片中的每个盟友。通过成功的Resolve检查,也可以首先抵抗该法术的效果。最后,在2回合后(或者有'弹性'特权的1),角色会再次自行唤醒。

阿尔卑斯山的“梦魇”法术只能施放在具有“睡眠”状态效果的目标上。它会造成与目标的Resolve成反比的伤害(就像阴影的攻击一样),但不能完全抵抗。一旦目标受到这样的伤害,它就会醒来并失去“睡眠”状态效果。

游戏中所有对手中独一无二的是阿尔卑斯山的新被动能力,其工作方式如下:每次任何阿尔卑斯山受到伤害时,战场上的所有阿尔卑斯山,除了那些震惊或根深蒂固的,都会在2个瓦片内的不同位置随机移动你男人的范围。换句话说,对Alp的每次攻击都会改变战场的外观并让你重新评估你的优先级,这反映了他们如何在传说中围攻你的思想。

所有这些意味着什么?战斗阿尔卑斯山现在要快得多,每次都不同,并且在每次战斗之前剥离每个人裸体的动力要小得多,因为疲劳不是决定因素。阿尔卑斯山的力量也随着他们的数量而缩小,这使得他们从早期比赛到比赛后期都成为可行的对手。他们不是比赛中最危险的对手,但是他们可以并且可能会杀死你的一些人。

更新v1.3.0.22:
更改了存储的元数据枚举,以便创建无效存储的模式即使在被删除后也不会再为游戏破坏游戏。
改变了邪教转化事件,也允许转换所有角色的脑损伤。
修复了各种小问题。

原文:

Update v1.3.0.25:
Changed 'Permanent Destruction' setting to be disabled by default when starting a new campaign as to better reflect the setting prefered by the majority of players.
Fixed issue when continuing to play a campaign with DLC that was started without DLC.
Fixed named Pikes missing as potential loot for locations.
Fixed some minor issues such as typos.

Update v1.3.0.24:
Changed mechanics of Alp. See below for details.
Fixed characters unable to move out of a zone of control when their opponent is armed with a three-headed flail.
Fixed exploit that allowed the player to lose effective fatigue by switching to items on the ground.
Fixed various minor issues such as typos.

What’s changed? Alps now work like this: They no longer spawn any shadows. Instead, they attack themselves at medium range. They get a unique passive ability as well as two familiar spells, each with two tiles range, and any combination of the two can be cast per turn.

Their ‘Sleep’ spell will inflict the ‘Sleeping’ status effect, which works similarly to ‘Stunned’ in that a sleeping character is unable to act. However, sleeping characters can be woken by adjacent allies, just like you can free adjacent allies from webs, and using the ‘Rally’ skill wakes up every ally within 4 tiles as well. The effect of the spell can also be resisted in the first place with a successful Resolve check. Finally, after 2 turns (or 1 with the ‘Resilient’ perk), characters wake up on their own again.

The ‘Nightmare’ spell of Alps can only be cast on targets with the ‘Sleeping’ status effect. It inflicts damage that scales inversely with the Resolve of the target (like attacks from shadows did), but can not be resisted entirely. Once a target receives damage like this, it wakes up and loses the ‘Sleeping’ status effect.

Unique among all opponents in the game is the new passive ability of Alps, which works like this: Each time any Alp receives damage, all Alps on the battlefield, with the exception of those stunned or rooted, shuffle to a different position within 2 tiles range of your men. In other words, each attack on an Alp will change the look of the battlefield and will have you reevaluate your priorities, which mirrors how they’re besieging your mind in the lore.

What does all of that mean? Fighting Alps is now much quicker, it’s different each time, and there’s much less incentive to strip everyone naked before each fight because fatigue is not the deciding factor. The strength of Alps also scales less with their numbers, which makes them viable opponents from the early game until the late game. They’re not the most dangerous opponent in the game, but they can and probably will kill some of your men.

Update v1.3.0.22:
Changed meta data enumeration of saves so that mods that create invalid saves can no longer break the game for players even after they've been removed.
Changed cultist conversion events to also allow for converting all characters with brain damage.
Fixed various minor issues.

by CODEX

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