1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
1.安装《格斗领域EX》CODEX版游戏:FIGHTING.EX.LAYER-CODEX
2.安装《格斗领域EX》v1.1.2升级档:https://patch.ali213.net/showpatch/106351.html
3.安装《格斗领域EX》v1.1.3升级档:https://patch.ali213.net/showpatch/108759.html
4.安装本升级档
机翻:
更新V1.1.4:
新特征
-9个新的背景音乐已添加到默认音轨。
-普鲁姆和罗索的金色/银色现在正在出售。
-我们已经调整了配对工作的方式,这样玩家就可以更频繁地找到比赛。
游戏平衡
-调整了整个演员跳跃攻击的击球员。
-减少了整个演员跳跃攻击的交叉帧。
-这样角色就不会在被击中时被击倒,也不会在跳跃时阻挡交叉攻击。
-调整了命令抓取的输入
-琉球现在有自己的投入(Shirase,Sanane)。
-为hokuto、allen和jack添加了一个新的命令抓取输入。
-在反击之后,角色现在完全无敌,直到后续攻击的活动帧。
-加鲁达
-在你对手的位置上,Jazan会一直保持领先地位。
-在一个阻塞的Jazan之后,Garuda现在处于跳跃状态,L,M,H版本的轨道已经调整。
头昏眼花
-Skullohead上的Histop已调整。
-影子主义者
-H版的暗影冲床将始终保持在对手的位置上。
-布莱尔
-她站着和蹲着的正常攻击伤害增加了。
-射踢伤害增加。
-滑动箭头现在对蹲下的对手执行抓取后续动作。
-在滑块上的滑动箭头上增加了切屑损坏。
-射门踢腿动作有轻微变化(第二部分更容易击球)。
漏洞修复
-修正了日本北岛的头发会变大的问题。
-修正了一个问题,即字符在被后面的黑线击中后会向错误的方向移动。
-修正了布莱尔滑动箭头后左右位置互换的问题。
-修正了Hayate的cr.hp不会击中某些角色的问题。
-修正了凯里、斯库洛马尼亚和海亚特的cr.hp不会击中某些角色的问题。
-修正了shadowgeist的st.hp会以意想不到的方式攻击某些字符的问题。
-修正了罗索的St.mk不能被赋予破折号属性的问题。
-修正了训练模式中的一个问题,即激活“幽灵”后,某些视觉效果将保留在屏幕上。
-修正了选项“显示”菜单中显示与屏幕不匹配的问题。
-修正了在Gougi菜单中排序Gougi会使人无法切换甲板的问题。
-修正了训练模式下的一个问题,即能量逆转的效果不会重置。
-修正了专家模式下显示从Kumite中赢得计数的问题。
-修复了专家模式清除时间将保存在意外位置的问题。
-修复了拔出和重新插入USB电缆可能导致崩溃的问题。
原文:
Update v1.1.4:
◆New Features
-9 new BGM’s have been added to the default soundtrack.
-The Gold/Silver colors for Pullum and Rosso are now on sale.
-We’ve adjusted the way Matchmaking works so players will be able to find matches more frequently.
◆Game Balance
-Adjusted the hitboxes on Jump Attacks for the entire cast.
-Reduced the cross-up frames on Jump Attacks for the entire cast.
-Made it so characters are not knocked back when getting hit or blocking a cross-up attack while jumping.
-Adjusted the input for Command Grabs
-Ryusui now has its own input (Shirase, Sanane).
-Added a new Command Grab input for Hokuto, Allen, and Jack.
-After Counter moves, the character is now completely invincible until the active frames of the follow-up attack.
-Garuda
-Jazan will always home in on your opponent’s position.
-After a blocked Jazan, Garuda is now in a jumping state and the trajectory on the L, M, H versions has been adjusted.
-Skullomania
-The hitstop on Skullohead has been adjusted.
-Shadowgeist
-The H version of Shadow Press will always home in on the opponent’s position.
-Blaire
-The damage on her Standing and Crouching normal attacks has been increased.
-Shoot Kick damage has been increased.
-Sliding Arrow now performs the grab follow-up on crouching opponent.
-Chip Damage has been added to Sliding Arrow on block.
-Slight change on Shoot Kick’s movement (easier for 2nd part to hit).
◆Bug Fixes
-Fixed an issue where Hokuto’s hair would grow larger.
-Fixed an issue where characters would be move in the wrong direction after being hit by Dark Wire from behind.
-Fixed an issue where left and right positions would be swapper after Blaire’s Sliding Arrow.
-Fixed an issue where Hayate’s cr.HP would not hit certain characters.
-Fixed an issue where Kairi, Skullomania, and Hayate’s cr.HP would not hit certain characters.
-Fixed an issue where Shadowgeist’s st.HP would hit certain characters in an unintended way.
-Fixed an issue where Rosso’s st.MK would not be given dash properties.
-Fixed an issue in Training Mode where certain visual effects would remain on screen after activating Ghost.
-Fixed an issue in “Display” menu in Options where the displays did not properly match what was on screen.
-Fixed an issue in the Gougi menu where sorting the Gougi would make one unable to switch Decks.
-Fixed an issue in Training Mode where the effect of Power Reversal would not reset.
-Fixed an issue in Expert Mode where you Win count from Kumite would be displayed.
-Fixed an issue where your Expert Mode clear time would be saved in an unintended location.
-Fixed an issue where unplugging and re-plugging a USB cable could lead to a crash.
by CODEX