【游侠新闻】今天发现暴雪星际2的社区论坛上,偶然出现了一则帖子:暴雪在酝酿星际争霸2正式版的第一个涉及平衡性调整的补丁,三族将进行大调整。该补丁内容据传为暴雪不慎内部泄露,内容真实性未经证,,暴雪官方也未对此表态。
不过从目前的战网种族排行来看,人族强势地位极大的影响了平衡性和玩家的兴趣,确实有待调整。
StarCraft II: Wings of Liberty -- Patch 1.1.0
Protoss
Observer观察者(OB)
• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
• Build time decreased from 40 seconds to 33 seconds
OB的建造价格从50矿100气调整为25矿75气体,同时建造时间从40秒调整为33秒.
Carrier(航母)
• The build time for this unit has decreased from 120 to 100.
• Build Interceptor now defaults to auto-cast.
航空母舰建造时间从120秒调整为100秒,拦截机变为自动制造.
Interceptor(航母拦截机)
• Armor type changed from Mechanical-Light to Mechanical.
拦截机不再是轻型护甲类型
Mothership(母舰)
• Now spawns with 100 energy.
母船初始能量100能量
Pylon(水晶塔)
• Now takes 50% additional damage while warping in.
水晶在建造时额外承受50%伤害
Warp Gate(传送门)
• Units now take 50% additional damage while warping in. This bonus damage does not apply to units warped in via Warp Prism.
传送门兵营建造时额外承受50%伤害.
Archon(执政官)
• The pathing radius for this unit has been decreased.
执政官半径缩小
High Templar(高阶圣堂武士)
• Psionic storm now reveals cloaked units.
心灵风暴可以使在其覆盖范围内的隐形单位现形
Dark Shrine 黑暗圣堂武士
• Build time decreased from 100 seconds to 80 seconds.
• Cost decreased from 100 Minerals and 250 Vespene Gas to 100 Minerals and 200 Vespene Gas.
黑暗圣坛建造时间从100秒缩短到80秒,缩短时间20秒,资源消耗从100矿250气调整到100矿200气,降低50气体
Void Ray(虚空战舰)
• Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). “Fazing”
now possible until Void Ray has become charged.
伤害对轻型护甲单位降低,对重型单位提高5点.
Terran
Ghost(幽灵特务)
• Armor type changed from Biological-Psionic to Biological-Psionic-Light.
幽灵护甲类型调整为轻型护甲
Planetary Fortress(行星要塞)
• Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
行星要塞造价从150矿150气调整为50矿100气.
Mule(矿骡)
• Life span reduced from 90 to 70.
矿螺的持续存在时间从90秒调整为70秒.
Marauder(掠夺者)
• Bonus damage no longer applies to structures.
• Concussive shells now has a cool-down of 5 seconds.
掠夺者的额外伤害不再对建筑生效.
震撼弹有5秒CD
Viking(维京战机)
• The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).
维京战机对轻型护甲单位伤害降低2点,对重型单位不变.
Raven(渡鸦)
• Seeker Missile range has been increased from 6 to 9.
• Seeker Missile splash radius has been increased from 2 to 2.4
渡鸦的自动追踪导弹射程增加3点爆炸范围增加0.4
SCV(工程车)
• Repair now increases attack priority.
对动作进行调整,修理动作比攻击优先度更高
Thor(雷神)
• 250mm Strike Cannons research requirement removed.
• The Thor can now attack neutral structures (such as destructible rocks) with this ability.
雷神250MM加农炮不再需要研发。可以使用加农炮来攻击岩石.
Zerg
Queen(女王)
• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use transfusion while nested.
女王:新技能 巢穴: 将女王绑定在指定的基地,自动持续召唤幼虫. 绑定期间不可攻击或加血(减少操作).
Burrow(钻地修改)
• Units will now attack while the exit burrow animation completes. Enemy units will
no longer receive a “free shot” on units as they leave the burrowed state.
• Zerg units now receive +1 regeneration while burrowed in creep. Does not stack with other bonuses to regeneration.
钻地:生物现在在钻出动画结束后立刻攻击,此时敌人不再获得一个免费攻击时间.
Roach(蟑螂)
• Burrowed move speed increased from 1.4 to 2.
• Armor value increased from 1 to 2.
蟑螂:
钻地移动速度增加,从1.4调整为2.
护甲从1提高至2点
Infestor(感染虫)
• Neural Parasite no longer has a research requirement. Can no longer be used on psionic units.
• Health increased from 90 to 120.
感染虫:
神经寄生不再需要研究. 不能用在灵能单位的身上
生命值从90调整为120点
Ultralisk(雷兽)
• Head Attack removed. Damage versus buildings changed to regular attack damage 15 (+25 armored).
雷兽,对建筑物的头槌被动技能移除,现在对建筑的额外伤害在常规伤害里面直接增加15点
Greater Spire(大螺旋塔)
• Build time reduced from 120 to 90.
大螺旋塔建造时间从120秒降低到90秒,缩短了30秒.
Bug Fixes(Bug修正)
• Fixed an issue with cloaked units still casting shadows.
• Fixed an issue where players were not receiving the Collector’s Edition Thor.
• Fixed an issue causing increased frequency of play between random and arranged teams.
修正了一个bug,隐形单位在没有被侦测时也存在阴影的问题。
修正了一个问题.即珍藏版玩家的雷神模型和普通玩家一样的问题(珍藏版的玩家建造的雷神,和普通玩家会有一点外型上的差别,修正了有时候珍藏版玩家不能正确得到特殊外形的雷神bug)。
修正了一个多人对战团队合作的问题
General(一般性改动)
• Numerous performance and stability improvements.
• Multi-threading improved.
• Rally points can now be issued an attack move command when being placed.
• Players may now manually rebind keys.
• Added a new control scheme for players familiar with first-person shooter controls.
• New maps added to ladder.
关于性能和稳定性方面的改进。
对多线程的支持进行改善。
修正一个天梯系统的的排行移动机制。
玩家现在可以手动修改快捷键。
增加了玩家对第一人称射击控制的方案,方便那些玩第一人称自定义地图的玩家。
战网天体系统添加新的地图。