开发商最大游戏作品!《落日超驰》最新画质曝光

2014-09-26 09:39:07 来源:A9VG
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  SUNSET OVERDRIVE DEV: 'IT'S THE BIGGEST GAME WE'VE EVER MADE'
  日落过载开发商:这是我们迄今为止做的最大的游戏

  Speaking to IGN at today's EGX convention, Insomniac boss Ted Price also spoke about his hopes for sequels andwhat benefits the removal of Kinect from the box had.
  在今天同IGN的会议中,Imsomiac老板同时说到了对于该系列续作的希望以及kinect剥离后所带来的好处。

  "It’s a question I get asked every single game we make and the answer is it’s the biggest game we have ever made at Insomniac," he explained. "You can continue playing after the end of the game and we don’t imagine people will unlock everything the first time through.
  “每次完成游戏我都会被问及,并且我的答案是这是我们迄今为止制作的最大规模的游戏,”他解释道。“你可以持续玩该游戏即使你已经通关了,我们并不希望玩家能够在第一次游戏时就解锁所有的东西。”

  "Absolutely we want this to be a new franchise. This is a game that we and Microsoft are excited about because it does present a very different view of the apocalypse, society and character identification. This is a game where we’re breaking a lot of rules with regards to how open world games have been presented in the past. It doesn’t take itself too seriously and constantly breaks the fourth wall. It presents colour as a feature, which we haven’t seen a lot recently. It’s a new and fresh experience and we hope players understand the language we’re speaking and want us to take it further.
  “当然我们希望他能够成为一个新的品牌。微软和我们对该游戏都感到非常兴奋,因为他从一个不同的角度来表现末日危机,社会以及人物的特点。我们打破了一些过去开放世界的一些游戏准则。他把颜色作为一个特点,这个特点我在最近的其他游戏中没有怎么看到过。这是一个全新且新鲜的体验,同时我们希望玩家能够理解我们所要表达的语言并且和我们一同努力。”

  "What happened for developers not using the Kinect is that there was a slight boost in CPU power that we got to take advantage of. This game really does push the limits when it comes to the number of enemies on screen, so it was useful for us to have more CPU juice to help with physics, navigation and AI. We’re running at 900p and 30 fps native. This is a game with a lot on the screen and we made the choice to be at 900 because we wanted to push the level of detail, action, the size of the city and the views you can experience as move around. What’s great about Sunset Overdrive is if you can see it, you can go there."
  “将kinect拆分对于我们开发者来说能够带来的就是小幅提升CPU的能力并且我们能够利用它。当同屏的敌人数量很多时游戏确实会受到一些限制,所以当CPU提升时确实能够帮助我们改善物理效果,导航以及AI。该游戏会运行在原生900P,30fps。这个游戏会有许多内容要在屏幕上变现并且我们选择了900P因为我们希望能够显示更多的细节,动作,城市的规模以及你可以体验的场景。对于该游戏最棒的体验就是,在游戏中所见即可至。”

  A stylised open-world shooter set in a mutant apocalypse, Sunset Overdrive promises to "rewrite the rules of traditional shooters" and is scheduled to release on the Xbox One on October 28 in North America and October 31 in Europe. 
  日落过载是一款独特的开放世界的设计游戏,场景设置在被感染的末世,该游戏承诺将“从新定义传统射击游戏”,该作将在10月28日和31日分别在北美和欧洲上市。

  另外,Nsomniac Games开发商表示该游戏的成品将运行在900p,帧数是30帧。该开发商的朱熹解释说:“因为日落是个开放世界性质的游戏,选择900p,是想更多地表现城市和其中的细节。 他特别提到,游戏中非常棒的地方是,玩家看得到的地方,都能去。”(应该是视距很吊暴的意思吧)

游戏相关图片:

落日超驰
落日超驰
平台:XONE | PC
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